I found a bugatti royale 3d model, it has: Materials: no Textures: yes Animated: no Rigged: no Includes Normal Map: no Geometry: Polygonal Polygons: 280000 Vertices: 300000 Detail Level: high Avg Texture Res: 1k Look at those polygons. Will I be able to do this?
..but 'no' if you mean generating a Jbeam out the 3D Model. Also, if it has textures, then it has materials too (not ready-ones for the game)
Thanks for quick reply. P.S, is the model in game made of jbeams or are jbeams just the format for the deformation of the 3D model? Also, one last question, if the materials are not ready for the game, how do I ready them?
No offense but if you don't even know how to make materials or even know what Jbeam is then you shouldn't go straight to making a car especially one like a bugatti royale
The jbeam is essentially a physical representation of the vehicle, to see examples, load up any default vehicle, head into the debug menu, then set Mesh Visibility to 0. Also, it looks like that table you listed in the first thread is from Tubrosquid. Be careful to read the license info when using models from other sites.
Yes. To be honest I don't remember the table's origin. I'm guessing it's turbosquid. Next time I'll be careful. P.S Thank you for the information on the Jbeam.
Easy.. model the wireframe of a cube than have edges running across from each corner through the inside. Each corner has a corresponding edge leading to other corners. Also each face should look like this Final Product for sturdiest shape If you want to remove the inner supports for a more normal optimized jbeam than you'd have this... Just 6 cross supported shapes.