Can you use pre-made 3d models and make a Jbeam structure for it?

Discussion in 'Content Creation' started by Plymouth Superbird 1970, Jan 24, 2016.

  1. Plymouth Superbird 1970

    Plymouth Superbird 1970
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    I found a bugatti royale 3d model, it has: Materials: no
    Textures: yes
    Animated: no
    Rigged: no
    Includes Normal Map: no
    Geometry: Polygonal
    Polygons: 280000
    Vertices: 300000
    Detail Level: high
    Avg Texture Res: 1k

    Look at those polygons. Will I be able to do this?
     
  2. Slammington

    Slammington
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    The short answer is "yes"
     
  3. Nadeox1

    Nadeox1
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    Spinning Cube
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    ..but 'no' if you mean generating a Jbeam out the 3D Model.
    Also, if it has textures, then it has materials too (not ready-ones for the game)
     
  4. Plymouth Superbird 1970

    Plymouth Superbird 1970
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    Thanks for quick reply.
    P.S, is the model in game made of jbeams or are jbeams just the format for the deformation of the 3D model? Also, one last question, if the materials are not ready for the game, how do I ready them?
     
  5. lukerules117

    lukerules117
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    No offense but if you don't even know how to make materials or even know what Jbeam is then you shouldn't go straight to making a car especially one like a bugatti royale
     
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  6. Dummiesman

    Dummiesman
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    The jbeam is essentially a physical representation of the vehicle, to see examples, load up any default vehicle, head into the debug menu, then set Mesh Visibility to 0.

    Also, it looks like that table you listed in the first thread is from Tubrosquid. Be careful to read the license info when using models from other sites.
     
    #6 Dummiesman, Jan 25, 2016
    Last edited by a moderator: Jan 25, 2016
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  7. Plymouth Superbird 1970

    Plymouth Superbird 1970
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    Yes. To be honest I don't remember the table's origin. I'm guessing it's turbosquid. Next time I'll be
    careful.
    P.S Thank you for the information on the Jbeam.
     
  8. Spaceballs the Username

    Spaceballs the Username
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    Start small. Make a box and try to jbeam that accurately, then work your way up to a full car model.
     
  9. FalloutNode

    FalloutNode
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    I know a bump, but how to model a cube's Jbeam even?:confused:
     
  10. KennyWah

    KennyWah
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    Easy.. model the wireframe of a cube than have edges running across from each corner through the inside.



    Each corner has a corresponding edge leading to other corners.


    Also each face should look like this



    Final Product for sturdiest shape






    If you want to remove the inner supports for a more normal optimized jbeam than you'd have this...



    Just 6 cross supported shapes.
     
    #10 KennyWah, Feb 2, 2016
    Last edited: Feb 2, 2016
  11. FalloutNode

    FalloutNode
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    Oh so now i know that it's hard but thanks.
     
  12. KennyWah

    KennyWah
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    It's all about constructing with triangles.
     
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