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Can someone help me out fixing mods that were broken by 0.30 update?

Discussion in 'General Discussion' started by Davoda1, Sep 20, 2023.

  1. Davoda1

    Davoda1
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    I have no idea what changed that broke the mod sadly, but if anyone is willing and able to help me out I'd greatly appreciate the help.
     

    Attached Files:

  2. Davoda1

    Davoda1
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    Still no idea what the issue is. :(
     
  3. Agent_Y

    Agent_Y
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    BeamNG Team

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    What exactly is broken with the mod? It works fine on my end. I wanted to test it to see if we haven't broken anything important with the update, and can't find anything at first glance.
     
  4. Dieter Huysamen

    Dieter Huysamen
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    try clearing your cache or installing in safe mode
     
  5. Davoda1

    Davoda1
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    Hi thanks for writing! This and many other mods have missing textures as white missing texture (as in not the usual orange/yellow). I have cleared the cache I have tried to load it in safe mode but it didn't help.The missing textures for me are present on the: wheels, headlights and taillights, engine, interior (seats, side panels, steering wheel, dash, etc), and more minor thiings like the gps won't work, but that is probably outdated code.

    I'll attach images of what it used to be compared to now.
    --- Post updated ---
    Or if I will never be able to fix my mods, can you add 0.29's latest version to the betas tab so if I'd like to use my mods I can?
    --- Post updated ---
    I have many older versions of the game files archived; and if it's possible and you are willing to add at least 0.29's latest version to the betas option on steam me and many other who have 500+ mods and would prefer to use them even if it comes as a cost of not having the updates it would worth it. But as I remember many people have asked for similar things and so I don't see much chance of this happening. So an in conclusion since inevitably mods will beak after 1 or 2 major version updates and nobody has the time to spend weeks fixing everything every few months I guess I just have to conclude that I have to leave BeamNG and forget about it sadly. I still think it's a great game but I think I'll just have to accept that it's just too much trouble and work to have mods and just give up on it.
     

    Attached Files:

    • new4.jpg
    • old1.jpg
    • old2.jpg
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    • old4.jpg
    • old5.jpg
    • old6.jpg
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    • new1.jpg
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  6. Agent_Y

    Agent_Y
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    BeamNG Team

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    This looks like an issue with mod conflicts, not related to the update, since I didn't notice anything like this when testing the mod myself. Having 500 mods doesn't help, the game warns you that havig more than 100 is a bad idea. Try clearing cache, and if that doesn't help, then delete the mods you don't need, maybe that will fix it.
     
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  7. Davoda1

    Davoda1
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    That would be great and would fix quite a bit, but I have cleared the cache multiple times and I have tested it by itself (no other mods) in safemode and all the same result. But on your end it's all working just fine? Weird.
     
    #7 Davoda1, Sep 22, 2023
    Last edited: Sep 22, 2023
  8. Agent_Y

    Agent_Y
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    I will test it again, maybe I didn't check all of the configurations.
     
  9. Davoda1

    Davoda1
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    For me none of it works. And it should as it's not using anything it shouldn't.
     
  10. Agent_Y

    Agent_Y
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    Ok I have analyzed this mod and it never should have worked to begin with, the materials are a complete mess because the author tried to use PBR textures on pre-PBR materials and used them all in the wrong maps... The thing that is breaking it specifically is using the ambient occlusion texture as the overlay map, but even after fixing that it doesn't look right, I have no idea what it's even supposed to look like correctly. The materials need to be redone from scratch to fix this mod, and if it worked somewhat decently before then it was thanks to some bug that is now fixed.
     
  11. Davoda1

    Davoda1
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    That's how all mods that aren't from the repo are like, they are just a mess. But if someone want to have a car that exists in-game that's the only option. And how many even charge money for it or at least try to (and we are talking 10-20-30 EUR) is a joke. So for me the only way it would/could work if I could use the old version of the game, but even tho I have the gamefiles it won't run just in steam folder and even if I replace it steam will force me to update the game. And the usual tactic of getting a cracked version that will never update and use that isn't an option either since even if I tried there are no torrents of beam. So as far as I'm concerned it's just too tiresome to play the game or to fix the (let's be honest garbage quality as far as how the code should be done) mods and I'll just leave it, not as a negative to you or the development it's just easier to not bother.
     
  12. Agent_Y

    Agent_Y
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    That is not the only option, there are plenty of high quality mods on this forum. And mods that you know are low quality getting broken by game updates imo shouldn't be a reason to quit the game. I don't understand why you need to have 500 mods installed at once, when you can have 20 cars at most spawned at the same time, I think around 80 mods should be enough for variety.
     
  13. Davoda1

    Davoda1
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    Thank you for the concern and the time to look at it; maybe someday I'll re-visit the game but for now I think I'll just leave it. Anyway best of luck with your progress of development and good luck :)
     
  14. Davoda1

    Davoda1
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    I just couldn't let it go, and I did find a way to have the 0.29 version installed with mods while also having 0.30 up-to-date and working; so I can get the newest version with only repo mods; and I'm also able to use the old version of the game with my mods at the same time. And with some trickery I could go back as far as 0.20 if I still have those files on some old drive. Fun.
     
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