So, currently in game camber, caster and toe adjustments are in percents, but I suggest to make them in degrees like all other games do. Why is that an issue ? The thing is, that 0% camber not always mean that it is 0 degrees, so for example if I lower the car suspension, camber will change too, and if I want to change real wheels camber to 0, I can't do that just looking at the wheel. My proposition is to implement system what calculates camber, caster and toe and show it in degrees and ideally they should be zeroed by default no matter what other suspension settings are. Why would you need that ? The thing is, I don't know how many people there is like me, but I really enjoy how car handles in this game and has a huge potential as a racing simulator, so proper suspension settings would be very convenient.