WIP Beta released Cadence [Japanese Mountains]

Discussion in 'Terrains, Levels, Maps' started by utopiadeferred, Feb 1, 2022.

  1. utopiadeferred

    utopiadeferred
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    I'm back.

    This map is a port of a GTAIV mod with special permissions from the creator, with a bit of a caveat. Since the original map files contained locked and protected geometry by the creator (FreeZiic) and since he did not have the unlocked files for his own mod, I had to crack them myself. After some work, and integration with my own toolset to reverse engineer the protection OpenIV puts on mods, it has since been unlocked and ported.

    The map features endless roads on the Japanese mountainside, set in the middle of winter.


    Features:
    • PBR 1k and 2k textures
    • AI upscaled roads and any leftover materials
    • 2200 average drawcalls
    • LODs
    • Ambient sounds
    • Proper material mappings for snow and dirt
    • AI Cars
    • and more!
    A discord will be opened for all future map releases from myself, and for bug reporting and feature requests on this map and future ones. Here is the code: https://discord.gg/DhjBuxjMrF




    Random FAQ:

    Is ProjectIV ever coming? Check the YouTube link in my signature!
    Are more maps coming other than ProjectIV? Yes, soon, very soon.
    Can I submit feature requests before the release date? Sure!

    Gonna give my shoutouts now [For this map and for ongoing ProjectIV development]:

    ZZPuma
    FreeZiic
    Maxie
    Angelo234
    Oskier
     

    Attached Files:

    #1 utopiadeferred, Feb 1, 2022
    Last edited: Feb 6, 2022
    • Like Like x 11
  2. RyanCookie

    RyanCookie
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    Mmm yes, that is looking nice, i love mountain roads
     
  3. JoshLS350Z

    JoshLS350Z
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    very cool
     
  4. MrDerpsicle

    MrDerpsicle
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    I love it so far. Could you add some time trials?
     
  5. utopiadeferred

    utopiadeferred
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    Yeah those can definitely be added!
     
  6. obamanium

    obamanium
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    This looks awesome, hope beggars don't ruin it like they did previously
     
  7. utopiadeferred

    utopiadeferred
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    Gameplay of one of the major mountain routes will be posted in about 1 hour.
     
  8. itzjdm__

    itzjdm__
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    Will houses exist?
     
  9. utopiadeferred

    utopiadeferred
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    Houses in terms of what? How ProjectIV currently has apartments and garages? If that feature is requested enough, I could make a similar system for this map.



    --- Post updated ---
    Video is live!

     
    • Like Like x 2
  10. utopiadeferred

    utopiadeferred
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    Everything is on schedule and should release on time. Even if some things aren't complete, a version will come out on the 7th and then be updated in the days following.
     
    • Like Like x 2
  11. nervous1301

    nervous1301
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    it remind me Fujigoko map
     
  12. utopiadeferred

    utopiadeferred
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    Released! Still labeled as internal testing version due to some things that need to be fixed for the 0.06 release, mainly some more tree trimming and AI.
    --- Post updated ---
    Issues I know of currently:

    Some trees on the upper route in the middle of the road.
    Some sand materials don't act like sand.
    No water (BeamNG update problem, broke it on all of my maps, using water blocks on ProjectIV)
    Trees are way too dense.

    These will be fixed in the next update.

    New update fixing most of these issues (0.0.6).
     
    #12 utopiadeferred, Feb 7, 2022
    Last edited: Feb 7, 2022
  13. SKB

    SKB
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    very cool!
     
  14. angelo234

    angelo234
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    Junior Programmer
    BeamNG Team

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    The map is pretty nice and large but one thing that bugs me is that the road markings and signs aren't on the correct side of the road (currently its for driving on the right side instead of left) since it's trying to represent Japanese roads. I'm guessing it was like that in the original GTA IV map and modifying it would be a pain.
     
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