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C/O Drivability

Discussion in 'General Discussion' started by LegoCollecter14, Aug 25, 2017.

  1. LegoCollecter14

    LegoCollecter14
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    Joined:
    Dec 31, 2016
    Messages:
    9
    Has Something To Do With Dirt Roads. But What Exactly And What Does The Value Decide?

    My Point Is I Would Like To Know How To It Works Exactly And I Think We Need A Centralized How To For The AI
     
    #1 LegoCollecter14, Aug 25, 2017
    Last edited: Aug 25, 2017
    • Agree Agree x 2
  2. And-Band

    And-Band
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    Joined:
    Oct 6, 2016
    Messages:
    1
    On the change log it says (https://blog.beamng.com/sounds-like-version-0-10-is-out/)

    Added ability to specify the drivability of roads the AI will consider in flee pathfinding.
    and
    Added ability to set the desired drivability for AI in scenario JSON files

    I know that doesn't answer your question, but its something go off of.

    Edit 5 minutes later: Never mind, Im dumb found the other thread that you posted in
    (https://www.beamng.com/threads/what-does-c-o-drivability-do-in-the-ai-control.44122/)
     
    #2 And-Band, Aug 27, 2017
    Last edited: Aug 27, 2017
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