Has Something To Do With Dirt Roads. But What Exactly And What Does The Value Decide? My Point Is I Would Like To Know How To It Works Exactly And I Think We Need A Centralized How To For The AI
On the change log it says (https://blog.beamng.com/sounds-like-version-0-10-is-out/) Added ability to specify the drivability of roads the AI will consider in flee pathfinding. and Added ability to set the desired drivability for AI in scenario JSON files I know that doesn't answer your question, but its something go off of. Edit 5 minutes later: Never mind, Im dumb found the other thread that you posted in (https://www.beamng.com/threads/what-does-c-o-drivability-do-in-the-ai-control.44122/)