I noticed that many of bus skins will cause original bus skins and destination sign not work correctly since 0.18 update. After some test I confirm that is the problem of materials.cs, but I can't figure it out, so I'm here ask for help
Since a recent update, not entirely sure which one though, the materials.cs file for skins has been replaced with skin.materials.json Although there shouldn't be any problem still using the old .cs because there's still compatibility for it. (All of my old skins still work) Had a quick look through the .cs, nothing looks wrong. Except for this line one line, not sure if the capital 'O' was the problem. The skin shows up in game as it is, but the destination boards don't work. I updated the materials.cs to the skin.materials.json and it works fine. And now it doesn't affect the destination boards at all. I don't know what exactly went wrong, but it's fixed now? I've attached the fixed .zip to my post.