Unsolved Building Textures broken from update 0.9

Discussion in 'Mod Support' started by Spencer Johnson, Apr 19, 2017.

  1. Spencer Johnson

    Spencer Johnson
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    Jul 11, 2016
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    I've been working on a map called death valley and I had buildings with the right textures, but after 0.9 the textures broke on me for the windows and the roofs are a lot off of how they used to be. If anybody could help me fix them that'll be wonderful!

    Picture of problems:

    Roof Problem:
    Prob1.png
    The roofs never used to look like this, they didn't have this much whiteness to them


    Window Problem:
    Prob2.png
    This ones pretty selfexplanitory, the window textures are missing or something. They were never like this before 0.9 update. It happens for ALL the buildings with these type of windows
     
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  2. synsol

    synsol
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    BeamNG Team

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    It's maybe because these texture was taken on Dry Rock Island, witch is now removed (check your materials for these) ?
     
  3. Spencer Johnson

    Spencer Johnson
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    I got it to work, but thanks for the help :) The textures were taken from Industrial map :)
     
  4. synsol

    synsol
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    QA Lead
    BeamNG Team

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    other than that, just load and save with the editor will convert to new format ;)
     
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