Hey all! I have begun creating a Generation 6 NASCAR Stock Car (2018 - Chevy Camaro). The model is from 3d Autosports (link below) however since it was hollow in the front and rear, I decided to add in those parts (of the frame for now!) myself. It's my first time actually modeling so it's not too great, but it'll do. Click here to join the Beam Stock Cars Discord server for future project updates! Click here to support the Beam Stock Cars team and our future projects! -RELEASE 1.3- Release 1.3 is finally here! This is by far the biggest update to the Gen 6 mod ever. Features/changes: Improved aerodynamics: - Removed excessive downforce and side force Implemented with my new Blowover Mod, found on the forums: - Blowovers are more realistic as a result - This does not add excessive downforce as the previous blowover implementation did Improved damage model: - All body parts less stiff, they can dent in much easier. - Doors can now bend without causing instability - Front fenders can now come off in crashes, but not in the parts selector due to how it was made - Cleaned up front bumper attachment - Rigidified and reworked hood attachment on front and rear - Hood and deck lid now have tethers - Doors can now deform properly being much less prone to instability - Roof body is easier to deform, but the frame is stiffer Stiffened suspension Improved torque curve Fixed restrictor plate, max speed (without draft) is in the 190s instead of 210s Fixed reference nodes by adding corners (don't worry about it if you don't know what this means) Added a physical mirror for the rearview mirror Realistic superspeedway spoiler to increase rear visibility and match real-life vehicles Reduced excessive tire grip, car should handle much more realistically along with the aerodynamic updates Updated configurations to adjust to the new driving model Strengthened front suspension Weakened rear suspension Rear axle can come off in the worst crashes Updated materials: - Fixed improper normal map on the wheel rim material leading to weird shading - Reduced roughness and added metallicity to the undercarriage material, now it looks more like painted metal - Replaced seat texture Fixed the hood line to match the hood pins Added some extra nodes on the bumper and fenders to accommodate the new line Reduced total weight of the car, especially of the engine Fixed some shading issues with the body mesh Strengthened front suspension: - Attached suspension mounts better - Attached wheel better - Upper spring mount is now more secure, reducing the likelihood of the wheel shooting up into the fenders/hood (still happens sometimes, but less frequent and not as bad) -RELEASE 1.2- Release 1.2 has arrived! This release adds a couple features, fixes more issues, and most importantly, it brings so many improvements and major adjustments to the JBeam! Features: - Added additional modification slot - Added an additional modification having the license plate slot, just for the AgentY Global Values Tuning mod. Changes: - Improved deformation a great amount - Made the body easier to deform, it is less "bouncy" - Decreased rollcage strength in the front and rear, to allow more deformation - Adjusted body panel connections (especially in the rear) to improve part separation - Strengthened hood flap tethers, now they will not fall off in every single crash. - Adjusted tire grip levels (reduced it to realistic levels) - Improved aerodynamics - Reduced "self-correction" force when attempting to spin out, making it less difficult to spin out - Reworked blowovers - Made blowovers more realistic - Blowovers do not require the extremely high downforce values anymore, contributing to the reduction of the "self-correction" force - Adjusted engine values - Reduced engine cooling strength - Reduced power reduction strength of the restrictor plate at lower RPMs (to lower the chance of stalling) - Slightly increased power reduction strength of the rectrictor plate at higher RPMs (reduced top speed) - Slight suspension tweaks - Front wheels are harder to break off/bend - Rear suspension can start to break off - Compressed many .DDS texture files, reducing the file size by ~23% - Abolished the use of arrays in breakgroups, as suggested by AgentY - Probably many more adjustments Clear cache before using the new version! -RELEASE 1.1- Release 1.1! This release adds numerous features and fixes many issues, hope you enjoy! Features: - Added roof flaps, which behave realistically - Added hood flaps, which also behave realistically Changes: - Adjusted downforce and lift to make the car still susceptible to blowovers, but much easier to spin out, so not nearly as glued to the track! - Adjusted deformation values on the front end, making it easier to damage. - Edited side and roof deformation, the side is much less prone to crushing in and causing an unstable JBeam. - Other JBeam fixes for stability. -RELEASE 1.0- The release is here! After 9 months of development and tons of work with other people, this mod has finally reached a stage that I'm happy with releasing it. Features: - Detailed and fairly realistic model - Fully custom jbeam - Decent textures - Working digital dashboard - Realistic engine and powertrain - Realistic suspension and tuning - Realistic setup configurations - Many paint schemes to pick from - Realistic crash model - Right turn capabilities (shocking) This mod is my first project ever for the BeamNG community, and certainly not my last! Stay tuned for more! Release trailer: Contains the base mod, an advanced configurations pack, and an IRL schemes pack! These separate packs will work with each other. Enjoy! -- OLD PROGRESS UPDATES BELOW -- UPDATE - June 12th, 2021 All the panels are in-game, although the rear end and sides have yet to be redone. the material has been worked on, and now you can make a chrome car! It's fully colorable, with skin support yet to be done. Next up: - Windows (removable plastic panels) - Undercarriage - Interior - Powertrain - Engine / Engine bay - Suspension Stay tuned! Current pics: UPDATE - June 3rd, 2021 Although it's only been one day, I worked for nearly 8 hours straight to get more panels in-game. (Missing from this screenshot is the right door that I added in just after taking it) Despite being quite stable, there's still plenty to go before it is fit enough to move on. I am still learning how to make good JBeam, and even today alone i have begun remaking the jbeam of a few of the rear components for realism and stability. Model-wise, there's not too much to say other than that I split up the single body piece into the different panels I will be adding in. As well as this, I thickened the panels so the textures show from both sides. That's all for this update! Thanks for reading, stay tuned for more! ORIGINAL POST - June 2nd, 2021 Most of the rest of the model is already done (from what I downloaded) however theres plenty of tweaking to do. Before (only frame): After: The frame also has a fully custom JBeam in-game with the model appearing: Only the frame is in the game right now, but the body is going to be put in here real soon. The frame deforms somewhat well in normal collisions, though theres definitely a long way to go before it's fully good. Anyways, thanks for reading my post! I'll certainly update y'all with more in the comments, updating this post, and also on my YouTube channel: https://www.youtube.com/channel/UCxZ8KwRzq0gsZ97atqBFK-w Credits: JBeam: Me: Body, Frame, & Engine. @powiephenom: Rear Suspension, general help. BeamNG: Original Engine and Front Suspension JBeams, heavily modified. Model: Original: https://sketchfab.com/3d-models/2018-nascar-camaro-cb243928ff814a6e92bef555e95e7a21, Me: Front & Rear of frame, Fuel Cell. Motorsport Games: Engine, Suspension, and Wheel components Additional help: @powiephenom for help with accuracy, models, JBeam tips, suspension help, trailer, and configurations. Big thanks! (Discord usernames) COTAMcKee#6671, GTSR#7305, Kakert#9731, Mellz#3621, Paw#9270, Sticky™#1000, and TrooperA113#6980 - Tons of paint schemes and general help with this mod! Huge thanks! @Myushi - Created the Realistic Paint scheme pack exclusively for this mod! @raiiiu - Texture and material edits, multiple materials turned to PBR.
Thank you so much I have been looking all over for a Gen NASCAR I have asked so many people to make this thx
Progress update: I have not added in more parts since the last progress update, however I am learning about the textures, materials, and have redone the jbeam for the rear end body panels, and organized things a lot. I have fixed some aerodynamics, tweaked some values, and I have to say the whole car is functioning a lot better now. Of course, as I'm still learning, I have not made a jbeam ready for finalizing the car, so once I get some bigger things done I will probably go back and redo a lot of the jbeam again. But I'm happy with it for now. My goal for the rest of the day is to (maybe) complete the body panels and get them in-game, but I likely will not get that 100% done. I'll let you guys know once I get more progress done! Thanks for waiting for this progress update, and thanks for reading! (No new pics to show yet!)
So true! Since this is my first mod, learning is all the more important to bring everyone a nice, quality, completed mod that everyone can enjoy. And I em determined to get this done... I've learned some modeling just to fill in the empty space that this model has.
The best advice I could give you is: take all the constructive criticism you can get but ignore all of the blind hate you can get Some people here look down upon any mod that isn't dev-quality (ironically most of them can't mod themselves) and as a result this place can be pretty toxic but if you focus on the genuine advice given by people who know what they're talking about you could make this already good-looking mod even better
Thanks, I'll certainly keep this in mind! I've been on this forum for a few years so I've seen a fair share of some of the toxic people.