Available on the Repo Here A modest-sized farm tractor built from the Bruckell Nine inspired by the Ford-Ferguson tractors of the 30's and 40's. Features: - Large Off-road rear wheels(Wheels from the Gambler Covet) - A variety of drive reductions(+2-speed underdrive) for lots of wheel torque - A detuned 134 CUI Flathead I4(~30hp) as standard. Also available with a flathead V8 - Brake steering on rear wheels(Activates near max steering input) - Ball, pintle and gooseneck hitches. - Front and rear ballast options Credits: - BeamNG Team - Most of the models and all textures - RyanCookie - Fixing various added models Known issues - No clickable ignition switch - Indestructable rear weight NOTE: If you have invisible parts delete and reinstall the mod "T-series Drivetrain Expansion". And clear the cache. Versions: 0.3 - First public Alpha. 0.4 - Jbeamed Seat and Fenders, Animated Foot and lever controls, Better front spring, 1 new config 0.5 - Dual Rear Wheels, Rear weight, better tank model 0.6 - Headlights, Horn, Front ballast, HD radiator, Improved Model shading
Update 0.4 -Added Jbeams for the seat and fenders. -Made from leaf spring stronger and less bouncy -Added Foot controls for brake/clutch(+ animated split brakes) -Added throttle lever -Made fuel tank Jbeam weaker and able to catch fire -Added 'Stinging-Bee' Drag Config
If there isn't any substantial issues with the current 0.4 build I'll probably upload it to repo in a day or two.
Make sure you have the latest update of "T-series Drivetrain Expansion"(0.69.1):https://www.beamng.com/threads/t-series-drivetrain-expansion.95904/page-49 And have cleared cache.
It is quite a cool idea I must say. However the hood has some shading errors and the back panel is in fact a little strange with how glossy it is. Even fixing the shading on the hood itself could make it a million times better
i think th hood just needs edgesplit which gets neglected a lot and is a cardinal sin on mods lol. the texturing on mods like this was never really that good i think its just the base game textures stretched
Yeah I'm not great with modelling and do not know my way around textures. As for the hood shading I'll try adding the edge split mentioned and try reshaping the upper rear hood. As for the textures I had applied my own models UV's to the stock game which mostly works for basic parts but does fall apart a bit for complex shapes like the hood/fuel tank. I'll see what I can do to improve it. --- Post updated --- Counterweights front and rear are definitely planned for this. 1. Once I figure out mounting lights I'll probably add the horn too. 2. Maybe. I do want to figure out rear mount accessories before tackling front mount ones.
Download the updated version of this mod(0.69.1) and clear cache: https://www.beamng.com/threads/t-series-drivetrain-expansion.95904/page-49 The older version has files that conflict with this one