1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.30 Bug Reporting thread
    Solutions and more information may already be available.

Braking and accelerating on same axis?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by minion, Dec 29, 2014.

  1. minion

    minion
    Expand Collapse

    Joined:
    Apr 25, 2014
    Messages:
    26
    Hi, after a lot of work, my inputmap for my controller magically worked after I updated it to the experimental version.(thrustmaster)
    Now that it works, I configured everything but I don't understand how to get braking and accelerating on the same axis.
    I'm definetly not an expert and just copied from the internet and other working inputmaps (thustmaster ones), and thats how I got the camera, etc to work on the controller.
    I tried looking on other inputmaps, but none of them seem to have braking and accelerating on the same axis.
    I hope someone can explain it to me.
    ps: I don't understand any of the coding on beamng.cs
     
  2. MetalMilitia623

    MetalMilitia623
    Expand Collapse

    Joined:
    Jun 28, 2014
    Messages:
    233
    I think the 360 controller inputmap should have them on the same axis because the triggers are the Z-axis. I'm no expert in input maps but if you post yours I could take a look and see if I can give you a hand. I won't be able to test it at all though.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice