Basically this is the problem... Brake calipers were all set up correctly (saved location and rotation (ctrl+a) in blender). But for some weird reason they start doing this weird floaty thing :/ All of the needed files are in the Zip. (it doesn't have materials set up so it will show no texture) Brake calipers are in the file with the body, here is their code: Code: "b_sbr_brake_F_race": { "information":{ "authors":"AiTorror", "name":"Sbr4 Race Front Brakes", "value":750, }, "slotType" : "barstow_brake_F", "slots": [ ["type", "default", "description"] ["brakepad_F","brakepad_F_race", "Front Brake Pads"{"coreSlot":true}], ], "flexbodies": [ ["mesh", "[group]:", "nonFlexMaterials"], //brake discs ["sbr_brakedisc_FR", ["wheel_FR","wheelhub_FR"], ["barstow"]], ["sbr_brakedisc_FL", ["wheel_FL","wheelhub_FL"], ["barstow"]], ["sbr_brakecalipers", ["barstow_hub_F"]], ], "variables": [ ["name", "type", "unit", "category", "default", "min", "max", "title", "description"] ["$braketorque_F", "range", "", "Brakes", 2600, 0, 4000, "Front Brake Torque", "Strength of the front brakes"{"minDis":0}] ], "pressureWheels": [ ["name","hubGroup","group","node1:","node2:","nodeS","nodeArm:","wheelDir"], //brakes //{"enableABS":false}, {"ABSthreshold":1.8}, {"brakeTorque":"$braketorque_F"}, {"brakeInputSplit":1}, {"brakeSplitCoef":1}, {"parkingTorque":0}, {"brakeSpring":45}, //brake thermals {"enableBrakeThermals":true}, {"brakeDiameter":0.36}, {"brakeMass":10.75}, {"brakeType":"vented-disc"}, {"rotorMaterial":"steel"}, {"brakeVentingCoef":1.3}, ], }, I'd appreciate any sort of help. Thanks.
go into blender with the model. highlight the model then to ctrl a and click rotation and scale. that will bring up 3 check boxes and make sure all 3 boxes are checked. export as collada then you're good to go.
Applying location to delta seemed to fix it for whatever reason Thanks for getting me onto good track!