THIS HAS BEEN SOLVED Thanks to @aljowen for helping me. I had the shock attachment nodes incorrect. Hello, I hacked the sbr rear suspension onto the front of my sunburst mod. Its attached to the tube frame i put in it. Problem is it is super bouncy. It spawns in and the front suspension just bounces. I tried increasing beam damp and it didnt do anything. I also increased/decrease the spring, and pretty much all the values because i have no clue what im doing. So does anyone know what value i can lower/raise to decrease this bounciness? heres my coilover code Code: "sbr_coilover_R": { "information":{ "authors":"BeamNG", "name":"Rear Coilovers", "value":700, } "slotType" : "sbr_coilover_R", "flexbodies": [ ["mesh", "[group]:", "nonFlexMaterials"], ["sbr_coilover_RR", ["sbr_coilover_RR","sbr_coilover_R"]], ["sbr_coilover_RL", ["sbr_coilover_RL","sbr_coilover_R"]], ], "beams": [ ["id1:", "id2:"], //rear progressive springs - doubled {"beamPrecompression":0.96, "beamType":"|BOUNDED", "beamLongBound":1.0, "beamShortBound":0.0}, {"beamDeform":52500,"beamStrength":107500}, {"beamSpring":321000,"beamDamp":0}, {"beamLimitSpring":301000,"beamLimitDamp":0}, ["tbfr9","psh5r"{"soundFile":"art/sound/spring_compress2.ogg","volumeFactor":0.8,"decayMode":1,"decayFactor":5,"pitchFactor":2,"maxStress":900}], ["tbfl8","psh5l"], ["tbfr9","psh6r"], ["tbfl8","psh6l"{"soundFile":"art/sound/spring_creak.ogg","volumeFactor":4,"decayMode":0,"decayFactor":3,"pitchFactor":1,"maxStress":11000}], //separate damping and bumpstops to overcome stability limits //damper {"beamPrecompression":0.96, "beamType":"|BOUNDED", "beamLongBound":1.0, "beamShortBound":1.0}, {"beamSpring":0,"beamDamp":3500}, {"beamLimitSpring":0,"beamLimitDamp":0}, ["fh2r","tbfr10",{"beamDampFast":3800,"beamDampRebound":7500,"beamDampReboundFast":6800,"beamDampVelocitySplit":0.08}], ["fh2l","tbfl11",{"beamDampFast":3800,"beamDampRebound":7500,"beamDampReboundFast":6800,"beamDampVelocitySplit":0.08}], //soft bumpstop {"beamPrecompression":0.96, "beamType":"|BOUNDED", "beamLongBound":1.0, "beamShortBound":0.14}, {"beamSpring":0,"beamDamp":0}, {"beamLimitSpring":301000,"beamLimitDamp":2000}, ["fh2r","tbfr10"{"beamLimitDampRebound":0}], ["fh2l","tbfl11"{"beamLimitDampRebound":0}], //hard bumpstop {"beamPrecompression":0.96, "beamType":"|BOUNDED", "beamLongBound":1.0, "beamShortBound":0.16}, {"beamSpring":0,"beamDamp":0}, {"beamLimitSpring":2001000,"beamLimitDamp":10000}, ["fh2r","tbfr10"{"beamLimitDampRebound":0}], ["fh2l","tbfl11"{"beamLimitDampRebound":0}], {"beamPrecompression":1, "beamType":"|NORMAL", "beamLongBound":1.0, "beamShortBound":1.0}, ], }