Bouncy Suspension, [Solved]

Discussion in 'Content Creation' started by Narwhal, Jul 3, 2016.

  1. Narwhal

    Narwhal
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    Joined:
    Aug 4, 2013
    Messages:
    1,698
    THIS HAS BEEN SOLVED
    Thanks to @aljowen for helping me. I had the shock attachment nodes incorrect.




    Hello,
    I hacked the sbr rear suspension onto the front of my sunburst mod. Its attached to the tube frame i put in it. Problem is it is super bouncy. It spawns in and the front suspension just bounces. I tried increasing beam damp and it didnt do anything. I also increased/decrease the spring, and pretty much all the values because i have no clue what im doing. So does anyone know what value i can lower/raise to decrease this bounciness?
    heres my coilover code
    Code:
    "sbr_coilover_R": {
        "information":{
            "authors":"BeamNG",
            "name":"Rear Coilovers",
            "value":700,
        }
        "slotType" : "sbr_coilover_R",
        "flexbodies": [
             ["mesh", "[group]:", "nonFlexMaterials"],
             ["sbr_coilover_RR", ["sbr_coilover_RR","sbr_coilover_R"]],
             ["sbr_coilover_RL", ["sbr_coilover_RL","sbr_coilover_R"]],
        ],
        "beams": [
              ["id1:", "id2:"],
              //rear progressive springs - doubled
              {"beamPrecompression":0.96, "beamType":"|BOUNDED", "beamLongBound":1.0, "beamShortBound":0.0},
              {"beamDeform":52500,"beamStrength":107500},
              {"beamSpring":321000,"beamDamp":0},
              {"beamLimitSpring":301000,"beamLimitDamp":0},
              ["tbfr9","psh5r"{"soundFile":"art/sound/spring_compress2.ogg","volumeFactor":0.8,"decayMode":1,"decayFactor":5,"pitchFactor":2,"maxStress":900}],
              ["tbfl8","psh5l"],
              ["tbfr9","psh6r"],
              ["tbfl8","psh6l"{"soundFile":"art/sound/spring_creak.ogg","volumeFactor":4,"decayMode":0,"decayFactor":3,"pitchFactor":1,"maxStress":11000}],
              //separate damping and bumpstops to overcome stability limits
              //damper
              {"beamPrecompression":0.96, "beamType":"|BOUNDED", "beamLongBound":1.0, "beamShortBound":1.0},
              {"beamSpring":0,"beamDamp":3500},
              {"beamLimitSpring":0,"beamLimitDamp":0},
              ["fh2r","tbfr10",{"beamDampFast":3800,"beamDampRebound":7500,"beamDampReboundFast":6800,"beamDampVelocitySplit":0.08}],
              ["fh2l","tbfl11",{"beamDampFast":3800,"beamDampRebound":7500,"beamDampReboundFast":6800,"beamDampVelocitySplit":0.08}],
              //soft bumpstop
              {"beamPrecompression":0.96, "beamType":"|BOUNDED", "beamLongBound":1.0, "beamShortBound":0.14},
              {"beamSpring":0,"beamDamp":0},
              {"beamLimitSpring":301000,"beamLimitDamp":2000},
              ["fh2r","tbfr10"{"beamLimitDampRebound":0}],
              ["fh2l","tbfl11"{"beamLimitDampRebound":0}],
              //hard bumpstop
              {"beamPrecompression":0.96, "beamType":"|BOUNDED", "beamLongBound":1.0, "beamShortBound":0.16},
              {"beamSpring":0,"beamDamp":0},
              {"beamLimitSpring":2001000,"beamLimitDamp":10000},
              ["fh2r","tbfr10"{"beamLimitDampRebound":0}],
              ["fh2l","tbfl11"{"beamLimitDampRebound":0}],
              {"beamPrecompression":1, "beamType":"|NORMAL", "beamLongBound":1.0, "beamShortBound":1.0},
        ],
    }
    
    
     
    #1 Narwhal, Jul 3, 2016
    Last edited: Jul 3, 2016
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