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WIP Beta released BombBoy4's Engine Pack V1.6.0.1

Many, many engines and parts to play with; my 'experiments' go here

  1. BombBoy4

    BombBoy4
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    BombBoy4 submitted a new resource:

    BombBoy4's Engine Pack - Many, many engines and parts to play with

    Read more about this resource...
     
  2. skodakenner

    skodakenner
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    nice to see it finally released!
     
  3. zschmeez

    zschmeez
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    Outstanding mod! One comment I'd make is that the 200BX V6 engine is rather underpowered for what it is. The game's stock 2.0L I4 makes 3 hp more and 4 lb-ft torque less than the 3 L V6, which doesn't seem right for the displacement. I'd suggest an increase to around 200-250 horsepower and 200ish torque. This isn't a big enough complaint to warrant a negative review, but merely a suggestion.

    Update: I read your comments about the ETK V8 not needing any more power, since it'll just spin the wheels. Here's my two cents: cars almost always have more than enough power to activate ESC. For example, my dad's Toyota Sienna, which has 266 horsepower and is front wheel drive. If you jam on the throttle, you spin the wheels. It's fine for an engine to have more power than is strictly necessary. Plus, wheelspin is caused by excess torque. In first gear, engine torque has the highest multiplication. As the car accelerates, and reaches higher speeds, the torque is multiplied less, and you can utilize more power without spinning the tires.
     
    #3 zschmeez, Jan 22, 2018
    Last edited: Jan 22, 2018
  4. Destroyer247_52

    Destroyer247_52
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    Don't know if this works still but here, (I forgot who said this)"
    For those who need the Performance Statistics Autotesting for their car:
    -Go to your steam folder -> steamapps -> common -> BeamNG.drive -> lua -> ge -> extensions -> util -> saveDynamicData.lua
    -In the line "local vehicleFolder = nil" change nil to "(name of the folder of your car)" (like "etkss" or "pickup". You need quotation marks.)
    -Run the game normally, load the autotesting map and then in the console type: "extensions.loadModule('util/saveDynamicData')"
    If you change vehicleConfig obviously you can select a single config.
    line 57-58." Also you need to download the "autotest" map for the testing. PM me if you need it.
     
  5. BombBoy4

    BombBoy4
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    For some reason, I wasn't getting notifications here, sorry for the wait everyone.
    I've increased the torque in the V8 by a bit and made the sport intake do a little more, as well as added 2 turbochargers for it. It does feel much better.
    I will be sure to redesign the curve in the 200BX V6, thank you for the info :)
    That works? Awesome! I'll be sure to get that in next update. Thank you!
    Doesn't the autotest Map come stock ingame? I'll just copy the levels.json I to levels/autotest and change it to be visible.
     
  6. VAIOUser2

    VAIOUser2
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    The Sunburst electric motor doesn't seem to appear in the parts menu , apart from that its a great mod .

    p.s. I've installed and re-installed a few times and also cleared the cache.
     
  7. BombBoy4

    BombBoy4
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    You first have to select the "Electric Unibody" helps with organization, and I was testing with ESC because ESC + electric motors = instability.
     
  8. VAIOUser2

    VAIOUser2
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    Aah ok.Thanks for the reply.
     
  9. Sir Galahad

    Sir Galahad
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    I love the variety of this mod, but one 'issue' I found was that when you add a turbo to the ETK V8, it over torques the engine and blows up after only a minute or so of hard driving.
     
  10. BombBoy4

    BombBoy4
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    Already fixed for the next update :)
     
  11. Capkirk

    Capkirk
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    This mod is pretty good, and I like a lot of the engines it adds. However, there are a few minor problems. First, the VTEC engines appear to just be higher revving versions of the stock engines, and don't appear to have any actual VTEC. Also, many of your engines are identically named to engines in the UCP. I am aware you help make those engines in the UCP, but having two almost identical engines is kind of annoying. If you could rename them to differentiate between yours and the UCP engines, that'd be nice. But otherwise, this is a good engine pack, and I love the custom noises.
     
  12. BombBoy4

    BombBoy4
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    I originally removed the engines I made from the UCP before giving it to the new owner, but they added them back. Thanks for telling me, I will be sure to rename them next update.
    About the VTEC, I'm not an expert on it, but I took the curve from a real engine with VTEC (forget the car, was one of the first engines in the pack), and it does lock HP for a few 1000 RPM. Maybe you're thinking of a power increase for when VTEC kicks in instead of just keeping horsepower? I can do that next update, but I'll have to find another curve, I can't create it in the 2 applications I use to simulate engines.
    Thanks for your feedback :)
     
  13. Capkirk

    Capkirk
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    Yeah, there should be a noticeable bump in the torque curve when VTEC kicks in (yo!). If the data points you're using were spaced out though, the game would've just smoothed it over. Also, keep in mind the values the game shows are at the flywheel, while most online sources show at the drive wheels. Usually adding 10% or so will correct for this.

    Example of VTEC below
     

    Attached Files:

    • image.jpeg
  14. Jack7793

    Jack7793
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    Aug 23, 2013
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    I love a turbocharged V8 for the H-Series van or a turbocharged diesel engine of any sort
     
  15. i_love_200bx

    i_love_200bx
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    i cant see the 3l v6 on any car it is in :/
     
  16. BombBoy4

    BombBoy4
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    I seriously don't understand why this thread gives me notifications only sometimes.
    Ah, good to know. I'll be finding a new engine shortly.
    The first 10 or so engines are based off of real cars, increased to compensate for wheel torque/flywheel torque with the tool found in the utilities sub-section. The next 10 engines were from Automation, and the ones after that are from atv_123's tool, which is very useful and realistic, but not complete yet. Because of this, most of the engines have a calculation for every 100RPM, but the ones based off real engines are every 500-1000RPM. I might redo those later on, but for now it's not too big an issue.
    The 3L doesn't have a configuration yet, but @MilanKD is working on making tons of configs for the next update.
    I'm trying to get 2 sounds to work currently (a big heavy diesel from Spintyres and an electric whine from the Nissan Leaf), but I can't figure out why it won't work. That's why there's an engine for the T-Series that's a super diesel with no sound. Once I get it working, the first thing I want to do is get an engine that can roll coal (as much as I hate those kinds of people) that uses that sound for the D-Series and H-Series. No guarantees about how long getting the sounds to work will take or if it's even possible, but it's been top priority for a while now.
    --- Post updated ---
    Could you find me a stock VTEC engine? I can't find anything with VTEC that kicks in quite that hard, I've tried the S2000, the Legend, Accord, Prelude, etc.
     
  17. i_love_200bx

    i_love_200bx
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    I'm talking about the config menu i can't see it there.
     
  18. BombBoy4

    BombBoy4
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    That's odd, it shows up on my screen. If there really is a problem, it's already fixed in the next update because I tweaked the torque curve of the v6s.
     
  19. BombBoy4

    BombBoy4
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    BombBoy4 updated BombBoy4's Engine Pack with a new update entry:

    Update 1.1 - More and Less

    Read the rest of this update entry...
     
  20. i_love_200bx

    i_love_200bx
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    Feb 5, 2017
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    thanks! amazing mod by the way excited to see how it progresses!
     
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