Blender JBeam export-plugin

Discussion in 'Programming' started by HagDerVriese, Sep 12, 2014.

  1. Rokzy rules

    Rokzy rules
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    Joined:
    Dec 31, 2013
    Messages:
    379
    I used this on a model I made (1 group)


    and the game crashes without an error message :|


    Jbeam is attached if you want to check it out. Also seems to detailed atm
     

    Attached Files:

  2. ThreeDTech21

    ThreeDTech21
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    Joined:
    Sep 27, 2013
    Messages:
    1,616
    Is the plugin reaady? how do i install into the Blender

    EDIT GOT IT WORKING!
     
    #22 ThreeDTech21, Nov 10, 2014
    Last edited: Nov 10, 2014
  3. bigcrazycarboy

    bigcrazycarboy
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    Joined:
    May 11, 2015
    Messages:
    78
    Thanks!

    For a future plugin, you should make a script where the selected nodes (in Blender) would be connected in a way so that they would support in BeamNG, like something that connects each node every possible way when you run it. That way we could make the rigidness of the vehicles quicker, and maybe even better.
     
    #23 bigcrazycarboy, Oct 2, 2015
    Last edited: Oct 31, 2015
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