Bad news. Today I deleted tons of files from my computer because I was running out of space. I deleted BeamNG backups and cache files since they were huge. I got like 30 gigabytes of free space from removing them. Then I loaded this map and noticed that the terrain was missing. The terrain file was hidden somewhere in the cache files that I deleted and it wasn't in the map folder as I expected. I had emptied the recycle bin before I noticed this and I couldn't recover the file. There is a terrain file in the map folder but it is very old. I'm not going to do anything with it. Painting, adjusting and smoothing a 9830x9830 terrain AGAIN takes absolutely too much time. TL;DR: I accidentally deleted the terrain file. Some time ago I started this Nevada-style desert map which is also my first self-made map. It is pretty big: about 9830 m x 9830 m. The height map is from Rhyolite ghost town (Nevada) and its surroundings but otherwise this map is mostly fictional. The terrain is hand painted. It will take a long time to make this map because it is so big and I will model most of the static objects. What's already done A car repair. The half-cylindrical corrugated steel structure is a Quonset hut, which were made in the US mostly during World War 2. Two ghost town buildings Some train tracks. The track gauge should be 1,435 mm. A locomotive from the 1960s, Beam Rail #1547. More images in the replies To do list: - Paint the whole terrain - More roads and train tracks - Complete the ghost town - An airport - A small desert town - (Possibly) more trains Credits bob.blunderton - road textures Feel free to suggest anything that should be added or changed
Maybe an abandoned gold mine (which you can drive inside)? Or an old oil field covered in nodding donkeys (you can rip them from WCUSA). Namewise.... I suggest Black Gold County.
Most of times it is. Other times, it could be a "rail-road" town, and there's even a 19th century (nearly close) equivalent to Las Vegas.
Added a saloon and some pumpjacks --- Post updated --- Well, there is already something strange going on...
Some 1940s-1950s streamlined passenger cars with BeamNG themed names. --- Post updated --- Ok, the number on one of the passenger cars appears to be mirrored. It is already fixed.