I know it's small, and I know the team have updated smoke and dust a little while back. But it's way too easy to notice just how rudimentary the dust graphics/physics are. The dust just looks like semi-transparent sprites that just pile up behind the wheels. With a big focus on sand and offroading with this new update, I figured the dust emitting system would be updated too. Respectfully, it just looks a bit outdated. Super appreciative of all the updates you guys do and by no means is this a demand, just hoping to bring it to the teams attention if it's not already.
I agree, at this point the particle system is probably one of the most underdeveloped parts of the game graphics.
I know, the particles desperately need attention. Volumetric particles, anyone? I don’t know if that’s possible in BeamNG’s engine, but if it is, please, please, please make it a reality, devs. Please.