Since videos are kinda bad unless you just disable dynamic reflections all together in muti-vehicle scenes you will inevitably notice the rather bland, basic and poor cubemaps.. surly there must be better cubemaps that could be applied to the vehicles. How would one make better cubemaps by way of modding? Is it possible to modify them? Will this get an improvement later on?
If the devs arbitrarily improved the specular values on vehicle textures my bet is eventually cubemaps will get the same lovin'. My opinion anyway.
The static cubemaps are level specific ("\Game\levels\east_coast_usa\art\skies\BNG_Sky_02"). The problem is in a dynamic world a static cubemap will always be wrong (which is why they're more or less a fallback for dynamic reflections). The current ones come from the opinion that it's better for the reflections to always be a bit wrong (and bland) than to tailor them for a specific situation (like grass under the car for instance) and have them be obviously incorrect in others. That said, they can likely be improved still.
I understand that, however I am miffed as to why anyone would prefer black as a reflection in the cubemap.
The road reflection cubemaps can be found in art\cubemaps\cubemap_road_sky_reflection, and are also configurable per material.
Actually art\cubemaps\cubemap_road_sky_reflection is just the fake fresnel or blue effect on the road surface, it has no effect on the sky or car visuals. You can open the png files and check for yourself.
Good to know, I only thought they did because on one of my maps the vehicle cubemap was bugged, so I changed that by recopying the one from east coast and it fixed the vehicle cubemap completely. So idk if that was strange or what.