Being Able to Cite Flexbodies from Anywhere in Game Folder

Discussion in 'Ideas and Suggestions' started by haraja, Dec 19, 2022.

  1. haraja

    haraja
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    Hi,

    so just a small suggestion;

    if I am reusing the meshes of some parts from official cars, I can't just direct it the the DAE of the official car in the flexbody section, so I would need to either include everything even if I'm just reusing it without changes or I would need to put it in the common folder.

    I was thinking if it would be possible to implement a feature where you can direct to a flexbody in content/vehicles in a JBEAM file, it would save a lot of space and be much more efficient but just my thoughts.

    Thanks
     
  2. CaptainZoll

    CaptainZoll
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    I think they do it the current way for optimisation, that way the game doesn't have to load all the vehicle's meshes just for you to drive one car around.

    I've generally found that when porting parts to another vehicle, it ends up coming out best if you make a bunch of little changes to mount the parts realistically, so you may as well just have a duplicate of everything.
     
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  3. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    This would break so many old mods, you have no idea...
     
  4. haraja

    haraja
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    I'm not really too experienced in the field of LUA and the actual deep-workings of JBEAM, so I would like to ask how specifically so? I'm genuinely curious
     
  5. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    The way many people made mods back in the day was not renaming anything in the Jbeam but rather in the DAE. So if they made a vehicle based on a Pessima for example then they would change everything in the model to Pessima. Since mods have higher priority than official content, the mod would break the normal Pessima if this was a thing.
     
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  6. tdev

    tdev
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    Developer
    BeamNG Team

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    Yes, we are thinking of doing this, but didn't have the time yet :/
     
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