This may or may not go anywhere. Given the demands of my current job, I'm guessing not. But this is a project wherein I attempt to attract and then lose the police in every car (with some exceptions i.e. Skidplate Covet) on a wide selection of vanilla and modded maps. The original idea was to show how slowly the police drove in this game, and how cheap their respawns were, at some time before the most recent update to their AI, but now, well, I decided to go a lot farther. So, without further ado, our first car for the escape project: the DSC Scarab Crawl (3AT)! Spoiler: Detailed Stats Layout: Mid/Rear Engine: Stage 1 V8 Displacement ci/cc: ???/~4500, allegedly Compression ratio: Lol I copied this format from Test Drive 5, I wish we got this kind of data though HP @ RPM: 210 @ 4200 Lb-ft @ RPM: 280 @ 3600 Transmission: 3-speed manual-valvebody automatic Tires: 42x12.50R17 - 42x12.50R17 (crawler type) Approx. Price: Unknown 0-60 MPH: 3.6 sec 0-100 MPH: 9.3 sec 0-150 MPH: lol 0-200 MPH: looooooooooooooool Quarter Mile: 12.3 @ 110 MPH Top Speed: 111 MPH 60-0 MPH: 97 ft Weight: 1745 lb Distribution F/R: 48/52 Lb per HP: 8.3 Lateral grip: 0.96 g Just looking at the thing, and its test results, it looks very well-equipped for the task at hand - and the stats don't tell the half of it. The scale I developed gave it medicore scores for braking, grip and even launch, but that's mostly due to the scale needing to account for extremes like the Pigeon at one end and the SBR4 Hillclimb at the other. A neutral drop can hit hard enough to make this thing wheelie, especially on a prepared surface. The cornering grip is likeways far beyond what I expected, likely due in part to all-wheel steering. The brakes, while being weak enough for the engine to overcome from a standstill, and often unable to lock up on pavement, still stop the vehicle very quickly. But the most surprising thing about this machine is that it really doesn't drive like the ultra-lightweight it is. It does lack high-speed stability, but this is likely a combination of soft tires, soft suspension, and the aforementioned all-wheel steering; the skatiness of more traditional ultra-lights is nowhere to be found. The engine, which seems to be halfway between the Gavril and Civetta V8s, is a bit soft down low, but it doesn't have much mass to move, so speed accumulates quickly. This particular Scarab has three differentials, which can all be independently toggled between open, limited-slip, and locked modes; for my testing and escapes I have all three in limited-slip mode. The durability of the machine is surprising; it can sometimes survive direct wheel impacts without any apparent alignment damage. Given this and its massive tires, climbing over a police car or using it as a ramp becomes a possibility, though trying it with something relatively large like a Moonhawk is likely to flip this car over. With all that in mind, let's get to the videos! Spoiler: East Coast USA Spoiler: Gull Coast
Gull Coast video finished! This one really shows off the "frustrating luck-based mission" aspect of police chases in Beam, though the recording decided to stutter hard at the most critical point of the video.
Let me Guess how it work You make this first Time to choose the vehicle And second Time to choose the version of the vehicle