Cancelled BeamNG Shipping Container

Discussion in 'Props' started by Joeyfuller2000, Apr 28, 2015.

  1. Joeyfuller2000

    Joeyfuller2000
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    I'm trying to make the shipping container in BeamNG a prop. Jbeam is done, if someone knows how to import the mesh then this thing will be ready for release. :)

    Thanks to SuperNoob05 for help with the jbeam. :D


    Also, I made this smaller than an actual shipping container so you can fit a couple on the back of the H15.

    I have decided I want to revive this as my first jbeam project. On hold until further notice.
     

    Attached Files:

    #1 Joeyfuller2000, Apr 28, 2015
    Last edited: Jun 29, 2015
  2. TYLERTJ

    TYLERTJ
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    Explain to me what you have done so far so I may be able to help you.
     
  3. Joeyfuller2000

    Joeyfuller2000
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    I've started a basic jbeam structure, but the container model doesn't appear when I spawn it.
     
  4. Dummiesman

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    there can be several reasons for this. We need more information, possibly post the Jbeam.
     
  5. Joeyfuller2000

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    I think I found the problem: several beams were out of alignment with the model.

    - - - Updated - - -

    Ok, now I have another problem: the game crashes when I try to spawn the container. I think the jbeam needs to be entirely redone. If anyone is a good jbeamer, PM me and I'll send you what I've got.

    - - - Updated - - -

    I started over on the jbeam structure, this is what I have now. :)

    - - - Updated - - -

    Still need help with the jbeam.
     

    Attached Files:

    • screenshot_00005.png
    #5 Joeyfuller2000, Apr 29, 2015
    Last edited: Apr 29, 2015
  6. SuperNoob05

    SuperNoob05
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    I'm not a master JBEAMer, but I think that I might be able to help you.
     
  7. Joeyfuller2000

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    Thanks SuperNoob05, any help is appreciated.

    - - - Updated - - -

    I broke it again.
     

    Attached Files:

    • screenshot_00006.png
  8. willdev

    willdev
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    I can help you with this, when i wake up tomorrow i will give you a hand :)
     
  9. SuperNoob05

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    Sent me the Jbeam, I'll have a look at it. (can't promise anything though)
     
  10. Joeyfuller2000

    Joeyfuller2000
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    The jbeam is in the zip file in the original post.
     
  11. SuperNoob05

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    Got it to work again, was just a syntax error.
    I'm doing a little bit of work on it aswell, like removing the unnesscecairy nodes.
     
  12. Dummiesman

    Dummiesman
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    this should have 4 width nodes, top and bottom. then for length about 6.

    You should make both doors a part and add latches and all, if you want I can do that since I have an interest in this project
     
  13. SuperNoob05

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    There are a lot of duplicate nodes in this.
    You should really fix that.

    Also, attached the non broken jbeam here (Only removed the nodes that are outside of the container and a few duplicate nodes)

    Tip: If you encounter any Syntax errors, you could try and load the JBEAM via the node/beam editor. It shows you were the error is and what it's about in the bottom right corner.
     

    Attached Files:

  14. Joeyfuller2000

    Joeyfuller2000
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    Thank you guys for your help. :)
     
  15. SuperNoob05

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    No, problem, I'm always happy to help.
     
  16. Joeyfuller2000

    Joeyfuller2000
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    I like that idea. Feel free to do so :)

    - - - Updated - - -

    Its good for ruining cars. :D
     

    Attached Files:

    • screenshot_00007.png
    • screenshot_00009.png
    • screenshot_00011.png
  17. SixSixSevenSeven

    SixSixSevenSeven
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    looks like you have no coltris though?
     
  18. Joeyfuller2000

    Joeyfuller2000
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    I need help getting the mesh to show up in the game. It's still invisible. :(
     
  19. CarSquasher

    CarSquasher
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    Same I don't know how to get the mesh to show either
     
  20. Nadeox1

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    The name in the 'flexbodies' section MUST be the same as your model in the .dae file.
    Also check the game console to know what error it's throwing out..
     
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