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Discussion in 'Terrains, Levels, Maps' started by falefee, Nov 5, 2017.
I see, I suppose. Just didn't see the point in invisible walls for a game like BeamNG.drive.
as for transparent walls, astethic reasons, better than a bunch of trees on an unfinished mountain area or easy to pass co
the other purpose is easy, to avoid your car falling into space when you reach the edge of a map
Guys, I don't want the invisible walls but I have no choice. The game was built up that way and it's something I cannot change.
The invisible walls are to keep the speedy arcade cars from falling into the ocean that does nothing - in Burnout / Need-for-Speed games, that is.
Remember, this was a Burnout game - not a real racing simulation. So yes, invisible walls everywhere.
I believe seeing these invisible walls after all these years, they're more restrictive than the invisible walls in the 1st NFS by ROAD AND TRACK on my AM80486 dx/2 66mhz CPU PC. I don't think you could actually turn around in that game though, not until the 2nd one at-least or maybe the 3rd when EA was doing it.
So yes, worry not about invisible walls bud. They won't block the pleasure of driving on the roads, seeing as all the fences are there, you'd only end up trapped on the terrain anyways.
At-least he's not bringing back DJ Atomica - there is that saving grace. Now if you want music you can haul pianos around like I do.
Do you have an idea of when this year it will be released? Month timeframe at least
I'd say the middle of this year but you know, it seems like I've never been right.
The demo is outdated. I haven't fixed it yet, I don't plan to because I'm getting closer to release
Is this an update?
Yes, after being silent for too long I finally have something somewhat interesting to actually share.
I have completed the map. No, it's not ready for release just yet, but the entirety of the BeamNG Paradise map has been ported over *applause*
*obviously not my map, owned by EA/Criterion/Stellar Entertainment*
Full LODs are still WIP, but the collision is working (invisible walls ) but driving and stunting is more fun then ever!
After the map is done, I'll probably work on gameplay stuff like events, jumps, and other cool things.
Edit : Also, the map games about 8-9 GB of RAM for first load, then dips down (for me) to about 4GB.
please give me ideas
at least the collisions are there. can't wait to take on Big Surf with the CRD
i have a gtx 750ti sc i5 2400 and 8GB of ddr3
i can help out in the beta testing
Haven't heard this in a while. Can't wait to play the release....than murder my laptop.
I don't think this is a good setup for testing this map.
While I would agree with your statement it is nice to know for sure how low it can go so to speak.
lol, I did say when I loaded up the map I topped over 8GB. But hey, I'd love for some people who are willing to crash their PCs!
I have something better for beta testing,
I7 7700k with 16 gb 3000mhz and an msi gtx 1060 3g.
iv got a gtx 1080 and a intel core i7-8700 wiht 32 GB ram, i could beta test
I'd be willing to beta-test as well, if you're looking...
I have a GTX 1080 and an Intel Core i7-8700...
But if you're not looking for anyone I'll just slowly back up and watch as the map continues to be developed...
I'd love all of you guys! Join our discord and hopefully I can get you guys testing soon!
i3-6100, RX 570 and 8GB of RAM enough for a beta test? It could be the mid-range build example.