WIP Beta released BeamNG Off Road Open Desert Trails 4096x4096 1.8.1

Bring your Offroad truck, Trophy truck, Pre runner, Rock crawler and Buggy to these trails.

  1. Twenty_Two_RE_Owner

    Twenty_Two_RE_Owner
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  2. ImportedCamp499

    ImportedCamp499
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    Update please:cool::cool:
     
  3. runnertyler

    runnertyler
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  4. runnertyler

    runnertyler
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    Updated to 1.8.1

    Hello, Here is a version of the The_Desert_Trails WITHOUT ROCKS.(updated for texture fix)

    I create this version for those who wanna better performance.

    Manual Installation

    If you have the current DELETE OR COPY before installing this one

    Download below the NO ROCKS version
    Copy The_Desert_Trails.zip
    Go to C:\Users\YOURNAME\Documents\BeamNG.drive\mods
    Paste The_Desert_Trails.zip in BeamNG.drive\mods
    Run Game
    Manual Installation Video


    NO ROCKS




    WITH ROCKS


    Game settings:
    Resolution: 1920x1080
    Effect Setting: All Off
    Graphic Setting: Profile High

    My spec:
    CPU: Intel(R) Core(TM) i5-10600KF @ 4.10GHz
    Memory: 16GB
    GPU Nvidia: 1060 6GB
    HDD 1TB
     

    Attached Files:

    #124 runnertyler, Nov 2, 2021
    Last edited: Dec 1, 2021
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  5. trent041

    trent041
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    I would love to see some woops and wash outs like in the Baja 1000 this very much gives me Baja 1000 or even Baja 500 vibes also make the rocking part of the map like the king of the hammer so there be two races in one map
     
  6. JZStudios

    JZStudios
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    You swapped the images around the wrong way. But I'll probably get the rockless version, definitely kills the framerate every time you look in their general direction.
    Do you have any plans to do anything else with this map, or just keeping it working?
     
    #126 JZStudios, Nov 3, 2021
    Last edited: Nov 3, 2021
  7. runnertyler

    runnertyler
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    Thanks. I haven't noticed that before. I will edit it and forward you right after so you can see the performance improvements.
    By the way, I read all the posts in the thread and I made a list of changes that I will be making. I will keep you posted on how things are going.
    I fear it will take a while for me to make the changes since I have to learn how to use the tool editor again after the latest update.
    Lastly, is I ended up not thanking you all for all this amazingly written feedbacks, so just for the record: Big Thanks to all of you
     
  8. KyotoBlissard

    KyotoBlissard
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    I love this map! I don't know if this has been discussed before but I noticed that the texSize under sunsky is set to 2048, which drops the FPS too much. I always change it to 1024 like in every other map and it adds 30-35 FPS on my computer.
     
  9. JZStudios

    JZStudios
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    Very cool. I'm kind of curious, are you using base game textures or custom textures? If it's base textures they might update to PBR on their own? If not I can help make some of your textures PBR if you need.
     
  10. runnertyler

    runnertyler
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    Oh i will def check that out and test thanks.

    I'm using both base game textures and custom, mostly is base game texture. PBR is on my highest priority to learn for sure.
    Thank you I appreciate a lot you trying to help with the texture but first I have to understand how it works.

    Thank you again :D
     
  11. JZStudios

    JZStudios
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    The textures themselves aren't that hard to make. Nvidia has a normal map plugin for Photoshop which works pretty well, and there's Materialize for everything else.
    https://community.foundry.com/discu...ize-free-pbr-texture-generator-from-2d-images
     
  12. runnertyler

    runnertyler
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    • Agree Agree x 1
  13. Turbo49>

    Turbo49>
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  14. JZStudios

    JZStudios
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  15. default0.0player

    default0.0player
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    When look up to toward the sky, the FPS drops, when look down to the ground, the FPS restored. May be the skybox needs optimization?
     
  16. runnertyler

    runnertyler
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    runnertyler updated BeamNG Off Road Open Desert Trails 4096x4096 with a new update entry:

    Improved performance, more assets and whoops

    Read the rest of this update entry...
     
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  17. Turbo49>

    Turbo49>
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    Was the no rocks version updated ?
    --- Post updated ---
    Yeah but there is the official tutorial for that, i just thought it might be helpful.
     
  18. runnertyler

    runnertyler
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  19. Kirby_49

    Kirby_49
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    it has been updated again, this is probably one of my favourite torture tests for my self and the car. thanks for still keeping it updated, very cool of you.
     
  20. JZStudios

    JZStudios
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    I'm getting that black splotchy thing going on with the environment textures. It's the only active mod.
    Other than that, the new props and sections are cool. The signs next to the big whoops are helpful, and there's some smaller ones around too. The new sections aren't on the nav map though. Also kind of wish there were some general direction signs around so it's easier to follow the actual race path.
     
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