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BeamNG For Mac??!!

Discussion in 'General Discussion' started by TheSleepyCoder, Jun 1, 2014.

  1. TheSleepyCoder

    TheSleepyCoder
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    Hey Guys, I saw a BeamNG admin say this:

    Linux / MacOS / OpenGL Port: We are currently porting our game engine Torque3D to OpenGL, then to Linux and then to MacOS. The OpenGL port is nearly done. :)

    Does this mean Drive is coming to Mac!? If so, I am SOOOOOOOOOO pumped!!!!!


    Peace,
    TheSleepyCoder:cool:
     
  2. n0ah1897

    n0ah1897
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    Yes, that means they are porting to Mac.
     
  3. TechnicolorDalek

    TechnicolorDalek
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    That's literally what it says. So... yes. Obviously.
     
  4. IBsenoj

    IBsenoj
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    SOME PEOPLE JUST DON'T GET IT.
     
  5. Chernobyl

    Chernobyl
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    Some people use a hard to read font!
     
  6. Junky228

    Junky228
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    in difficult to see colors
     
  7. 14ramosr

    14ramosr
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    I could read all of those posts just fine

    ​losers
     
  8. Whippy

    Whippy
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    I want a mac, for video editing and work related, for what ever reason gaming on a mac just does not feel right :/ maybe because we are so used to playing games on a pc, I would like to see this game come to mac, but will it be updated as much as the pc version will be? like how minecraft on the xbox 360 is far behind compared to pc, or are they going to have patches at the same time? (hoping a dev would reply here xD)
     
  9. IBsenoj

    IBsenoj
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    how about you go rant on the IRC, because you're bumping threads with posts that aren't helpful. (yes I know that the last post was a week ago but I'm talking in general with all your posts)
     
  10. Whippy

    Whippy
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    Sorry, I have been reading threads and been wanting to reply :3 I will try and reply to newer threads
     
  11. SixSixSevenSeven

    SixSixSevenSeven
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    total myth that they are any better for video editing and work now. Back in the era of 8 and 16 bit computing, macs were genuinely some of the more powerful machines on the market and perfect for that work. Moving into macs getting PowerPC processors and again they were miles ahead of the windows on intel/amd competition, video editing software has always performed well on RISC rather than CISC machines, clock speeds of the PowerPC chips were far higher, the memory interface was quicker and generally the mac came with large amounts of RAM for the era, it all went together for some pretty damn good video editing software performance. Then intel tech jumped ahead, PowerPC did not though so mac lost its advantages and were at a disadvantage instead. Then macs were switched to intel, they were no longer disadvantaged but any gains they were going to have over intel would have to reside purely in software, and frankly there arent any. Nowadays the best video editing software is cross platform and performs no better on OSX or windows.
    The whole notion of macs being better for video editing, purely historic. The only benefit they have is iMovie being free, and iMovie isnt really that good either.
     
  12. Morshu9001

    Morshu9001
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    Finally!! I haven't played it because I don't want to install Windows just to play this game. Today, I was trying to get it to work in Wine. It works beautifully on my dad's MacBook Pro in Wine. But on my Mac or on any other Mac I've tried, I keep getting some kind of error message somewhere and a crash. UGH! I was about to try to use a Cider wrapper made for another game.

    I came to this forum to look for help, but then I saw this news. What a pleasant surprise! Does anyone have a link to this admin post? I can't find it.
     
    #12 Morshu9001, Jun 17, 2014
    Last edited: Jun 17, 2014
  13. D7er5eer

    D7er5eer
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    Yes, BeamNG.drive is coming to Mac OS X.
    (I'm not sure whether I need that capitol x or not, but I'm using it anyway.)

    I'm not as excited as you, but I have a Mac OS X, too. I also have a Windows 8.1, which brings us to another question:

    Can we play BeamNG.drive on multiple computers?



    Porting to a Mac OS X makes things seem more complex.
    But I'm sure it would be as updated as the Windows version. No more, no less.

    Also, I used to game a little on the Mac I have, and it feels just the same.
     
  14. SixSixSevenSeven

    SixSixSevenSeven
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    Split into 2 smaller parts there.

    Yes you can use your own serial on multiple machines. I have it on my desktop and laptop.

    As for porting making things more complex. That really really varies. I've written C programs which can simply be run through GCC for the target platform to create the correct binary, no code changes required besides that 1 recompile per platform, no complexity to cross platform support at all but then the program isn't very complex either. Then we have something like a graphics card driver which is *heavily* dependent on both the target operating system and processor architecture requiring almost entirely different code for each.
    I think in the case of BeamNG its torque3d getting the POSIX port. Certainly wont be as trivial as just running it through a platform specific compiler but won't be as drastic as the GPU driver.
     
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