Released ( BeamNG Engine Sound Mods ) Working on V2.0

Discussion in 'Mods and Skins' started by Nemesis, Feb 1, 2014.

  1. logoster

    logoster
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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!

    hmmm, if your still doing requests, is there any chance you could get the Ford SVT Raptor's sound?
     
  2. Nemesis

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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!

    I am and will try.
     
  3. Leet34

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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!

    Ye its weird that stereo sounds dont work for me..
    BTW there is the fix for your sounds
    Some of the sounds are not included because there was no problem with looping.
     

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  4. Nemesis

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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!

    Hmm. Why did you make some of the sounds fade out and echo ??? it makes the loop very noticeable.
     
  5. Leet34

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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!

    Theres no echo, its the way the loop fades out of end into the beginning. Some of them may sound noticable, but they were the same noticable before i made them seamless with the difference that you heard pop instead of loop. I mean the pops at end of the loops are now fixed, they sound looped because the loops arent long enough :). They are very noticable, but the intensity isnt so big and its only noticable at highest RPMs.
     
  6. Nemesis

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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!

    Idk I don't hear any popping in my loops The V-12 Had it but has since been fixed there has to be an anomaly on your end as Ive tested all of these on 3 different pc's and haven't noticed much even in audacity. It may also be something that the stereo sounds don't work idk

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    A good view for working :D Ill never fill the space.
     

    Attached Files:

    • Work.jpg
  7. Leet34

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    Re: ( BeamNG Engine Sound Mods ) Perhaps 20 more sounds :)

    Yes, there are no more "high pitched annoying pops" but i noticed that there are noticable tone changing pops in some of the loops, thats what i was trying to fix. And i was succesfull, so now please dont be like that your original version is absolutely perfect and mine seamless is total crap because you dont need any help with fixing anything. Im not trying to be rude but it seems like you dont want me to help you with making these great loops even better.
     
  8. Nemesis

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    Re: ( BeamNG Engine Sound Mods ) Perhaps 20 more sounds :)

    It's not that it's just that I can notice your version looping so much more. but I will upload your version as an option if they want to use your version.
     
  9. Leet34

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    Re: ( BeamNG Engine Sound Mods ) Perhaps 20 more sounds :)

    Well, the fading of loop is actually in most loops only 0,4 - 0,6 second long. It mostly just depends on how long the loop is, if it is 3 seconds loop it is obviously noticable in high RPMs, however this wouldnt happen or be much less noticable at 6 - 10 seconds long loop. It is quite easy to notice the seam in original version too, so i guess option would be good idea, because in fact both your and mine version have a bug. And that is in your version the seam and in mine it is the loop tile.
     
  10. Nemesis

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    Re: ( BeamNG Engine Sound Mods ) Perhaps 20 more sounds :)

    I shall work towards perfecting them in the future.
     
  11. rt389g@hotmail.c

    rt389g@hotmail.c
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    Re: ( BeamNG Engine Sound Mods ) Perhaps 20 more sounds :)

    How about better crash sounds? I did a search and didnt come up with anything.

    Edit: Now I see someone did make one, and its a start. Don't know why my search did not of sound did not bring it up.
     
    #191 rt389g@hotmail.c, Jul 22, 2014
    Last edited: Jul 22, 2014
  12. Nemesis

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    Re: ( BeamNG Engine Sound Mods ) Perhaps 20 more sounds :)

    I wouldn't be sure where to go with a crash sound. Do you want a deep bang or metal crunching ?
     
  13. Mopower77

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    Re: ( BeamNG Engine Sound Mods ) Perhaps 20 more sounds :)

    I've converted a wav file to .ogg and renamed it cheetah_engine, but can't seem to get it to work... There's just no sound at all. I could message the file to someone but don't have the rights to distribute, so if it sounds good once I get it in the game, I could release it. Would anyone care to help this scrub out?

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    Anyone? lol, I could seriously use some help
     
  14. Nemesis

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    Re: ( BeamNG Engine Sound Mods ) Perhaps 20 more sounds :)

    Just pm'ed you.
     
  15. Mopower77

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    Replied, thanks
     
  16. tuix00

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    For some reason I don't have the sounds folder anywhere.
     
  17. Mopower77

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    It's in the arts folder
     
  18. GingerPunk603

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    I don't know if you take suggestions for sounds, but can you do a Subaru Impreza sound? That would be so awesome!
     
  19. 1UZ-FE

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  20. tgp1994

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    Sorry to bump this, but has anyone had any success in getting the Beamer engine sound working? I've tried installing the sound from the original pack, and the "Fixed" version, although both end up as no sound in game. I am placing the cheetah_engine.ogg file in /art/sound/ directory.

    I see in the OP that some sounds were broken...? Does that include everything linked in the OP? The wind and tire screech sounds seem to be working as far as I can tell.

    EDIT: I just noticed this interesting bit of information in the log file, perhaps it may indicate what's wrong if anyone knows what's going on here...?

     
    #200 tgp1994, Nov 23, 2014
    Last edited: Nov 23, 2014
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