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BeamNG DX11 running on Linux (Wine Stagging 2.14)

Discussion in 'General Discussion' started by Car_Killer, Aug 16, 2017.

  1. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
    1,538
    I installed Antergos on mine laptop with dualboot.
    Also it have wine, so I try to run BeamNG on it.
    Tested on Linux Antergos 17.8, with Gnome on Wayland.

    Video:
    1 (potato)

    2


    What work:
    -CEF menu
    -sound
    -runs smooth
    -graphics but a bit glitched
    -steering
    -lua
    -physics

    Issues:
    -Only in fullscreen
    -Only on iGPU
    -Randomly crashes
    -Graphics glitches
    -Only default D15
    -Only Small Grid Map, Pure
    -mouse problems
    -no graphics multithreading
    -cant use any screen recorder

    Edit 1:
    Many of these problems exist because Wine doesn't support DirectX 11 fully. Only partially. So in next versions of Wine we will have better compatibility. Probably DirectX 9 version of Beam works much better.
     
    #1 Car_Killer, Aug 16, 2017
    Last edited: Aug 16, 2017
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  2. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
    1,538
    Added some new informations.
     
  3. TomWis97

    TomWis97
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    Joined:
    Aug 13, 2013
    Messages:
    21
    That's awesome news! The only thing preventing me from fully switching to Linux is BeamNG.Drive. A lot of the problems would be solved with BeamNG switching to Vulcan, I'd guess. But that'd require a lot of work on the game engine, so I don't see that happening in the near future. Hopefully the DX11 support will keep on improving.
     
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