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BeamNG.DSi, a project of a lifetime...

Discussion in 'Computer Hardware' started by Phym, Jul 4, 2020.

  1. Phym

    Phym
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    Hello guys, I have an idea...

    Remember team twiizers? (If not, here's some info:http://wiibrew.org/wiki/Team_Twiizers). Now, I'm not taking apart my DS, but I will try and get beamNG on the DS(specifically the DSi). Because if a single core Athlon can run beam then damn should a 9 core ARM9 run it. DM me for the discord server, my discord is Phymster#1839. good luck everyone(including me)


    Here's a 100use discord link:https://discord.gg/hGtjjj7
     
  2. TheAdmiester

    TheAdmiester
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    How are you expecting a x86 game to run on a ARM chip without needing to recompile it? I highly doubt the DSi has anything that can emulate or wrap Windows applications.
     
    • Agree Agree x 1
  3. Phym

    Phym
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    Hmm, isn't there 32bit bin files though?
    I just feel like it's possible:)
    Edit: I forgot but there is a way to install Windows on it. So I'm pretty sure beam should at least boot.
     
    #3 Phym, Jul 4, 2020
    Last edited: Jul 4, 2020
  4. ThomasMu

    ThomasMu
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    There is no way to run Beam.Ng on the DSI, the number of cores on the ARM9 is not comparable to modern CPU`s.

    Also the CPU in the DSI runs at 133MHz, MEGAHERTZ!. That is mid 1990`s Pentium 1 performance, to run Beam.Ng you need a multi-core CPU with preferably a lot of GHz.
     
  5. Phym

    Phym
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    I see your thinking, but I still wanna try.

    I may do it with less intense game afterwards.
     
  6. PriusRepellent

    PriusRepellent
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    Uh yeah ARM9 is the name of an architecture, and has nothing to do with core count. Thje ARM9 is probably only a single core, and at 133 MHz... yeah. You'd be better off trying to get a smart watch to run Beam.
     
  7. Phym

    Phym
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    Welp, this project appears to be cancelled anyways. I wanna try something though. I also don't know how to plug a game into my laptop, so I'm abandoning it for now. I don't want to break my DS, but I do wanna mod it.
     
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