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BeamNG.Drive, could it be used for education?

Discussion in 'General Discussion' started by Punkinator2, Apr 24, 2018.

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Do you think BeamNG.drive could serve as an educational tool?

  1. Yes

    81.0%
  2. No

    19.0%
  1. Punkinator2

    Punkinator2
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    I'm about to take my driver's test in a few months, and one of the things on the test I am most worried about is parallel parking. I already have my learner's permit, and my dad is planning on practicing parallel parking in a parking lot with a few cones set up. In the mean time, I decided to fire up BeamNG.drive to get some practice in. I set up two cars on the side of the road, and used a third car to try and practice. After a few tries, I managed to get the hang of it. This got me thinking, could driving schools or parents at home use BeamNG.drive as an educational tool? BeamNG.drive is as close to a car as you can get in the virtual world, and with a racing wheel and pedals, the game gets fairly accurate to the real thing. The scenarios tool could serve as a way to select individual skills to work on, like parallel parking, stopping, turning, merging onto a highway, the possibilities are endless. The devs could also create a separate version of BeamNG.drive, similar to Minecraft's education edition. This could serve as an alternative to the large expensive driving simulators used by driving schools currently.
     
  2. Modem

    Modem
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    eh, yes and no. the physics are on point, so if you want to know how a car feels to drive beamng is a great place to learn (im almost sure beamng saved me a ton of cash when i lost control on a slippery road and narrowly avoided hitting a parked truck) but as for learning the rules of the road and stuff like that city car driving is the better way to go.
     
    • Agree Agree x 5
  3. Punkinator2

    Punkinator2
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    I understand that city driving is the best way to do it. I'm talking about like really inexperienced drivers who may need some practice before doing the real thing. Getting in the car for the first time can be a bit stressful, and I feel that having some prior practice may ease that stress
     
  4. ManfredE3

    ManfredE3
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    I think the feeling of driving a car is more important for most drivers just learning. I am sure a VR set up could help with stuff like navigating tight spaces, but the lack of feeling is a big problem for anything else that I can think of. Without a full on simulator (I mean like Boeing style full on sim rig) that can't be fixed. I am sure it can be used for some interesting demonstrations in a physics class though.
     
    • Agree Agree x 1
  5. CHEESE!

    CHEESE!
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    I think that it could be useful in a "Drive carefully or this will happen to you" kind of way but I think that a full rig would be good for other basic uses. For example, to allow people to get the vague idea about how cars handle.
     
  6. TechnicolorDalek

    TechnicolorDalek
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    driving at very slow parallel parking speeds is some of the worst experience beamng has to offer, with the extremely triangulated tires

    like... just drive a real car, it's not that hard. the feeling of driving in beamng is also nothing like real life, in my experience. everything is ice, tires aren't real.
     
  7. Cheekqo

    Cheekqo
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    Driving a car in BeamNG is actually very similar to driving a car in the real world, aside from the bumps, feeling of the car, and vibrations.
     
    • Agree Agree x 4
  8. Ai'Torror

    Ai'Torror
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    I actually used BeamNG for my school project few years ago to showcase all of the diferent forces that you can encounter in different kinds of motorsport and why rolling over is better than hitting a wall at the same speed.
    Physics lessons in schools could easilly benefit from using this game instead of those boring slideshows.


    Showing how does a centrifugal force work can easilly be established by driving a supercharged d-series in the tube on the grid map, as it can go around it fast enough to not fall down.
    Showing how importand saving momentum is also easy to do by just doing some hillclimbing with an a supercharged fullsize.
     
    • Informative Informative x 2
    • Agree Agree x 1
  9. TechnicolorDalek

    TechnicolorDalek
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    Driving a car in BeamNG is actually very dissimilar to driving a car in the real world, including the bumps, feeling of the car, and vibrations.

    ( ͡° ͜ʖ ͡ °)
     
    • Agree Agree x 1
  10. Cheekqo

    Cheekqo
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    I can see how people find you annoying now.
     
    • Agree Agree x 3
  11. TechnicolorDalek

    TechnicolorDalek
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    I offered my opinion and observations, you offered yours, now without facts and data to back either of them up the mocking can begin with no delay.
     
    • Agree Agree x 2
  12. Ytrewq

    Ytrewq
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    He meant City Car Driving the game. Very good game to learn how to drive, driving in it is even harder than in real life. If you master this game, you'll be a supreme driver in real life.
     
    • Informative Informative x 1
  13. rocksim

    rocksim
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    For learning the "limits" of a car, yes. BUT, I'm not sure that it would be as good for parallel parking as CCDS.
     
    • Agree Agree x 1
  14. Ai'Torror

    Ai'Torror
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    only if they'd add mirrors...
     
  15. rocksim

    rocksim
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    Mirrors are there, you just can’t adjust them. Having a dedicated camera control axis like my Saitek side panel is nice for parking.
     
  16. alex hart

    alex hart
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    I like to think that I'm a better driver irl because of this game, it gives you a good understanding of how cars behave and what not to do. It helps me to think about the consequences of my actions.
     
    • Agree Agree x 1
  17. rocksim

    rocksim
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    Completely agree. Definetely has saved me a couple times, along with my kart racing from back in the day...
    People who say simulators are boring don’t get it!
     
    • Agree Agree x 2
  18. BryceCharters

    BryceCharters
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    Regardless of how realistic or unrealistic all of you FEEL that beamng drive is, this game is an excellent way to learn why it is a good idea to drive carefully. The only problem is that when you are playing a game, you have no depth perception or accurate sense of scale.
     
    • Agree Agree x 2
  19. KaiserimnopYT

    KaiserimnopYT
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    i would rather take city car driving
     
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