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BeamNG Drive and key function's

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Hunter3081, Aug 10, 2013.

  1. Hunter3081

    Hunter3081
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    Vehicle function's in BeamNG Drive

    How will function's like hooking up a trailer or moving a crane be operated in BeamNG Drive? Because in Rigs of Rods you could have about 86 function's on a single vehicle, and that was because you had ALL the F-key's to use, but now in Drive you have the Torque 3D editor on F-11 and the GUI Editor on F-10, so that will make kind of awkward if they use the F-keys again, so will they use any other keys or will we not have any functions at all (and that would suck), any thought's?
     
    #1 Hunter3081, Aug 10, 2013
    Last edited: Aug 10, 2013
  2. blinkingyellow

    blinkingyellow
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    I personally do not know yet but, i think the keys will be same as in rigs of rods.
     
  3. Nadeox1

    Nadeox1
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    BeamNG Team

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    I hope in some kind of gui with slider for each group of commands (would be more user friendly. I will post later with a concept.
     
  4. Hunter3081

    Hunter3081
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    That would be a very interesting concept to see, and also, very smart on the whole GUI thing, I haven't thought of that.:D
     
  5. Nadeox1

    Nadeox1
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    BeamNG Team

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