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Beamng Console Commands?

Discussion in 'General Discussion' started by blt54321, Mar 24, 2014.

  1. blt54321

    blt54321
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    Can anybody link me to the list of console commands? Or is there a way to find them in beamng? Sorry if this is a stupid question but I cant find them anywhere online.:confused:
     
  2. Motovader72

    Motovader72
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    Main_Page

    Crap, nevermind...I misunderstood the question...I have no clue, sorry. :eek:
     
    #2 Motovader72, Mar 24, 2014
    Last edited: Mar 24, 2014
  3. deject3d

    deject3d
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    the "T3D" console accepts any torque3d commands, run the command dumpConsoleFunctions(); for a complete list

    BNGV is just a lua interpreter. you can already read all of the lua of the game, so you can come up with some fun functions i guess.
     
  4. blt54321

    blt54321
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    lol it's fine I went to the link and was soo confused for a minute though.
     
  5. logoster

    logoster
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    well, you can change fuel level with

    drivetrain.fuel = x (replace x with fuel level you want)

    or perhaps

    settings.gravity = x (replace x with gravity you want) then reset your vehicle (gravity won't apply until you reset)

    i don't know of any other BNGV commands
     
  6. blt54321

    blt54321
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    Thanks man, but I already knew about the fuel command, and I don't think the gravity one works. It seems like they'd have a list of commands some where you know.
     
  7. SixSixSevenSeven

    SixSixSevenSeven
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    the gravity one you need to reload the vehicle first (control-R) for it to take effect. Its rather awesome.
     
  8. logoster

    logoster
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    works perfectly for me, just remember to reset after setting your gravity
     
  9. blt54321

    blt54321
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    what do you recommend setting it to?
     
  10. SixSixSevenSeven

    SixSixSevenSeven
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    -9.81 is earth gravity. So take that as your basis and have a bit of a play. Just don't forget that gravity should be negative, otherwise you float upwards which is rather hilarious in its own right. Hell, I quite like setting it to 500, control-R, float up into the air, set it to -9.81 again and reload, car pancakes.
     
  11. logoster

    logoster
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    i have quite a few screenshots of doing this exactly (except using 30 instead of 500)
     
  12. bad badger

    bad badger
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    THEY WON'T WORK!!!!:confused::confused::confused::mad:
     
  13. SixSixSevenSeven

    SixSixSevenSeven
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    Did you change the drop down in the bottomleft of the console from t3d to bgnv, did you reload the car?
    To add to that, not even sure it works in demo.
     
  14. aljowen

    aljowen
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    You can change the field of view when you are in free camera

    You get into free camera by pressing either shift+c or ctrl+c . I cant quite remember.

    setfov(40)

    Will set your FOV to 40. This is useful for getting nice looking screenshots
     
  15. CarlosAir

    CarlosAir
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    There's actually a slider to change that too in the right menu in the "new" UI. :p
     
  16. Raider9924

    Raider9924
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    Ok, but I use the demo and the "wind" command {obj:setWind(X,X,X)} (replace X with number, X1 is x, X2 is y, X3 is z), so.... i guess those commands will work, use obj:setWind(X,X,X) in BeamNG: Vehicle Lua,that's where the command goes.:)


    i still wonder how to change time in the Beamng System Console (key is [`]):confused::confused:
     
  17. mumboking

    mumboking
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    You just bumped a thread that was last posted on in 2014.
     
  18. Raider9924

    Raider9924
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    o_Owow....o_O
    --- Post updated ---
    what was i doing that time. I had to mention that.Both the command I used and the tech demo thing. o_O
     
  19. Yamilcherry

    Yamilcherry
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    Does anyone have console commands for 0.8?
     
  20. Michaelflat

    Michaelflat
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    yeah i think the BeamNG devs need to make a blogpost on all the commands and a small description on what they do, and link that to a wikipedia page.
     
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