BeamNG Better Graphics Tutorial

Discussion in 'Utilities and programming' started by Indoraptor23, Jan 28, 2024.

  1. Indoraptor23

    Indoraptor23
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    Joined:
    Jun 17, 2023
    Messages:
    115
    First Up what you need:
    1. BeamNG Ultra Settings (or lower is you have a less powerful pc)
    2. CK Graphics Setting Mod: Graphics Setting Mod
    3: Reshade
    4: My Reshade Preset. (attached file)
    5. (Optional but stongly recommened and paid) Pascal Glitcher RTGI

    UPDATED VERSION. DOWNLOAD 1.1

    Step 1: Install Reshade, WITH BEAMNG CLOSED!

    First: go to the link above for reshade
    Click download
    upload_2024-1-28_16-21-51.png

    Second: Click Download reshade (whatever version is up do date)
    upload_2024-1-28_16-22-41.png

    Third: Open the installer. and click BeamNG.drive.x64.exe
    upload_2024-1-28_16-25-35.png
    Then click next
    After that uncheck OpenXR and select DirectX 10/11/12
    upload_2024-1-28_16-27-30.png
    Then click next
    now with my extract my preset file
    and now click browse, find the place where it is located and open it
    upload_2024-1-28_16-32-29.png
    now click next.
    Now you should get this and your done!
    (something else i recommend is changing the home reset point in beamng to alt-home or something, so when you open the reshade menu it doesnt reset your car)

    But if you want Ray Tracing and have RTGI heres the steps to installing (you still need to install reshade)
    Go to Beam root folder (steam/steamapps/common/beamng.drve/)
    open Bin64
    upload_2024-1-28_16-34-40.png
    Then Open reshade-shaders
    upload_2024-1-28_16-37-8.png
    Then drag the contents of RTGI to Reshade-shaders

    upload_2024-1-28_16-36-26.png
    And RTGI is done.
    Step 2: Load Into BeamNG (dont think you need to be told how to do that)
    Now that your in BeamNG
    your ui will look a bit different
    upload_2024-1-28_16-38-54.png
    You most likely will get use to this so dont freak out when it appears like this
    Now click "Home" on your keyboard and this will appear (without the errors)
    upload_2024-1-28_16-40-50.png
    Just make sure that you are using m reshade preset.
    and thats done!

    Step 3: CK Graphics Settings Mod
    So now what you want to do is download the CK Graphics settings mod from the link i have at the top of the post.
    Put the file into your mods folder
    Now what you have to do is setup a keybind
    To do that go to options > Controls
    upload_2024-1-28_16-44-57.png
    search for "Graphics" and under General Debug you will see "toggle graphics settings"
    upload_2024-1-28_16-45-58.png


    Now set up a keybind
    I personally choose F10 but you can choose whatever you want.

    Now using the hotkey you set up you can expand high end graphics features.
    upload_2024-1-28_16-56-8.png
    Now you can enable all of these features or just a few


    Personally These are my settings
    upload_2024-1-28_16-58-8.png
    upload_2024-1-28_16-58-18.png


    Step 4: World editor tweaks
    Now that the game is looking quite good already
    upload_2024-1-28_16-59-5.png
    there are a few world editor tweaks we can do to improve graphics.
    Click F11 to open the world editor
    upload_2024-1-28_17-1-58.png
    Now if you dont have scene tree or inspector go to window > inspector. and then window > scene tree

    1: Clouds
    In the scene tree search "cloud"
    now this will come up
    upload_2024-1-28_17-2-39.png
    delete clouds_1
    Now click on clouds and in the inspector this will show up
    upload_2024-1-28_17-3-44.png
    Now what you want to do is expand 'Textures' and then '0' '1' and '2'
    Now this is what you see
    upload_2024-1-28_17-5-45.png
    Now
    Put the TexScale in [0] to 4
    In [1] make it 5
    in [2] make it 8

    Next you want to copy these settings
    upload_2024-1-28_17-9-29.png


    Step 2: SunSky Tweaks
    What you want to do is search "Sky" in the scene tree and then click on it.
    upload_2024-1-28_17-11-6.png
    Now in the inspector put the 'skybrightness' to 100 (note you can always bring it down)
    put the 'sunSize' to 0.2 (it'll come handly later on)
    put 'rayleighScattering' to 0.001
    put 'sunScale' to #FFA05FFF
    upload_2024-1-28_17-14-21.png
    Now put 'groundAlbedo' to white
    upload_2024-1-28_17-15-3.png

    Scrolling further down you will find
    'FlareType'
    'FlareScale'
    and 'occlusionScale'

    You want to put FlareType to 'LightFlareExample2'
    upload_2024-1-28_17-17-10.png
    Now put the 'flareScale' to 2
    and put the occlusion scale to 0.001

    Also you can change the Time Of Day to 16:20 or 7:00

    ONLY DO THESE IF YOU HAVE A GOOD PC
    Scroll a little further down until you find 'texSize'
    now what you want to do is put the 'texSize' to 2048
    a little further down you will find 'logWeight', you want to put this to 0.990

    And now you are good for BeamNG Graphics

    Now for some comparisons

    Just Ultra Settings with world editor tweaks
    upload_2024-1-28_17-23-21.png
    Ultra Settings, World Editor Tweaks, CK Graphics Settings, No reshade
    upload_2024-1-28_17-24-33.png
    Ultra Settings, World Editor Tweaks, CK Graphics Setting, Reshade ON
    upload_2024-1-28_17-25-46.png
    Ulrta Settings, World Editor Tweaks, CK Graphics Settings, Reshade ON, Time Of Day at 17:30
    upload_2024-1-28_17-28-37.png






    Random Screenshots.
    upload_2024-1-28_17-29-53.png
    upload_2024-1-28_17-35-24.png
    upload_2024-1-28_17-35-48.png
    upload_2024-1-28_17-37-36.png
    upload_2024-1-28_17-42-7.png
     

    Attached Files:

    #1 Indoraptor23, Jan 28, 2024
    Last edited: Jan 31, 2024
    • Like Like x 1
  2. Indoraptor23

    Indoraptor23
    Expand Collapse

    Joined:
    Jun 17, 2023
    Messages:
    115
    upload_2024-1-31_18-43-11.png
    unfinished ferrari mod with Ray Tracing
     
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