Released Banana bench Up to 30 vehicles

Discussion in 'Utilities and programming' started by BaronRedStorm, Sep 4, 2014.

  1. BaronRedStorm

    BaronRedStorm
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    I know the vehicle amount seems like a lot Its for testing extreme Processors I only needed to change 1 line Of Bananabench.lua Enjoy
    Devs can test this also i know they must have good processors ;)
    Thiiiiings.png
    And i tested with cones I do not have a rig
     

    Attached Files:

  2. Bubbleawsome

    Bubbleawsome
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    Not a bad idea. Might should post in the BANANA thread though. (That way people see it.)

    Heh.
    EBuFAdl.png
     
  3. BaronRedStorm

    BaronRedStorm
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    lol ;)
     
  4. DrowsySam

    DrowsySam
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    Looks like you've changed physicsSteps or similar, the Mbeams/s and % realtime are far from what they should be..

    Here's a true test with 30 vehicles.


    (imported from here)

    Compared with 10, you see?


    (imported from here)
     
  5. BaronRedStorm

    BaronRedStorm
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    Er i only changed the amount of vehicles to test how would that change the physicsSteps or whatever is causing it
    I'll make sure i didn't change anything then Verify the game cache and blah blah blah See if that fixes it

    - - - Updated - - -

    Here is the code i changed if that helps
    Thing.png
    See the red circle that is what i changed I changed from 10 to 30 Making more vehicles get counted
     
  6. Pyroxyde

    Pyroxyde
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    Also testing with 30 vehicle here. Not bad at all. (CPU OCed to 4.2 GHz)

     
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