Looking for some help to make my map look more full and real. So recently Ive been making a map based roughly on an open cut mine of sorts and the main idea of the map is coming along well (the mine, hills and roads around the mine) but Id really like to give the map as much realism as possible with something like a backdrop or distant terrain. Ive tried using a few back drops from other maps but nothing really suits the style of the map so far. A skybox adds some realism to having a full world feel but having nothing on the edges of the map make it seem odd from higher point of view while playing. Using a ground or water plane doesnt work because it needs to sit lower than the bottom of the mine. Any help would be appreciated!
you can use WaterBlock instead, it's like water plane but with limits so you wont flood the mine You can resize them and they can overlaps I think