On Hold Autobello Gimo

Discussion in 'Content Creation' started by Ax50, Jan 22, 2023.

  1. Ax50

    Ax50
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    Frontleft2.jpg Frontright2.jpg rearleft.jpg rear1.jpg fronttop.jpg rearTop.jpg bottom.jpg grtopfr.jpg intergr.jpg wire.jpg

    My first attempt at modding, I can't guarantee anything but hey.

    The Autobello Gimo is going to be a small recreative off-roader from the 60's, filling a gap between the Piccolina and the Pigeon (which coincidentally happen to be donor vehicles for lots of the parts).

    This is my model so far, which I'll use to figure out the J-beam, after what I'll ad the details and textures. I tried to stay fairly clean and low poly when it comes to the meshes, and I plan to reuse some existing dev made parts to ease my progress. For those curious, it is based on the Ferves Ranger, though I don't want it to be a 1 to 1 copy and will try to make it slightly different looking.
    Also, there are a lot of unknown for now, mostly about how to make the car function in-game, as I don't know anything about coding.

    For now I plan to:
    -Learn J-beam (lol)
    -Learn how to import it in the game, that'd be a really great step for me
    -Figure out if I take the Pigeon's chassis or if I make one myself closer to the Ferves'
    -Make roofs: a soft top and a hard top+ accessories
    -Have it being 2x4 and 4x4
    -Figure out which engines would fit the best between the Pigeon's and the Piccolina's.
    -Add details and textures.
    Bonus:
    I'd love to have and electric version, and an amphibian version with a propeller and a rudder at the back. Maybe even an SBR engine at one point.

    Please feel free to give any advice if you have for this kind of modding, and I'm open to suggestion when it comes to work flow, because I've never made any mods nor J-beam at this point, and also names that would fit this little car.
     
    #1 Ax50, Jan 22, 2023
    Last edited: Jan 22, 2023
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  2. Leavs_theSirenEnthusiast

    Leavs_theSirenEnthusiast
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    very cute
     
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  3. SubaruPenguin

    SubaruPenguin
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    awesome!
     
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  4. Deleted member 509752

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    Aww, it's so cute it's like the size of a baby Touhou Project character!

    Can't wait!

    Will it be paid or free?
     

    Attached Files:

    • 41418413_p0.jpg
    #4 Deleted member 509752, Jan 22, 2023
    Last edited by a moderator: Jan 22, 2023
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  5. Ax50

    Ax50
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    Yeah, it'll be pretty small, here's a Pigeon for scale
    PigeonScale1.jpg Pigeonscale2.jpg

    And yes it will be free, it won't be my priority outside of week ends.
     
  6. Ax50

    Ax50
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    JbeamBlender1.jpg JbeamBeam1.jpg
    So, I naively tried to make a Jbeam armature, which for some miraculous reason beyond my understanding I managed to import in-game, but it crashed the physics and I don't know why. My suppositions are:
    -There are no faces in the Jbeam i did in Blender, it's all edges and vertices
    -I didn't put enough beams between the nodes (especially in the middle)
    Edit: the reason was I forgot to write the strength parameters of the beams, the Jbeam exporter doesn't write them

    Can anyone tell me what could cause the physics to crash like that with this model?
     
    #6 Ax50, Jan 22, 2023
    Last edited: Jan 23, 2023
  7. TMccanna

    TMccanna
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    what about taking the autobello engines and sawing one of the cylinder banks off?
     
  8. Ax50

    Ax50
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    For now way it's beyond my capabilities, I'm going to try and make it drive in-game first lol, I don't think I'm going to try and modify code for an engine at this stage of my learning
     
    #8 Ax50, Jan 22, 2023
    Last edited: Jan 22, 2023
  9. gigisfan

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  10. al36

    al36
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    Use the in-game console to find some error, that will help you.
     
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  11. Deleted member 509752

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    Did you use the Jbeam plugin?

    i've been experiencing the same problems as well.
     
  12. Ax50

    Ax50
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    Yes I've been using the Jbeam plugin. It started working, to be honest I already forgot how I managed to fix this, but now it doesn't make the physics crash. Except for now it won't load the mesh, I think there's a synthax error somewhere..

    Thanks, this is really helpful, I didn't think of doing that. And for now, this is what it's telling me:
    bug1.jpg
    I actually don't know what the Rootnode is, I'll be looking for that.
     
  13. al36

    al36
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    I'm so bad to explain, so try to solve it by reading that https://wiki.beamng.com/Flexbodies.html
     
  14. Deleted member 509752

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  15. SmokeyDokey

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    It's so smol! Love it already. What will the stock engine options be?
     
  16. Deleted member 509752

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    It's so smol it's just like a Touhou Project character as a chibi or baby and it's just as smol as the Super4!
     
  17. SmokeyDokey

    SmokeyDokey
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    Super 4 can fit in the pigeon bed, this is actually quite a bit larger than the pigeon itself (see below post for scale)
     
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  18. Ax50

    Ax50
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    Thanks! I don't really know for now, my best guess is Piccolina's, cause I don't want it to be boringly slow, but I need to figure out the placement.
    --- Post updated ---
    I figured out what creates instabilities, it had nothing to do with the beams. It's just that by default, the Jbeam exporter (btw I use the old version, not ProBeam) doesn't have the strength values in the Jbeam section. You just need to add this each time you re-export Jbeam from Blender:
     

    Attached Files:

    • bug2.jpg
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  19. CaptainZoll

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    I advise that you make the jbeam way less dense, for a vehicle this size you probably only need 4 or 5 rows of nodes wide at most, you could remove one horizontal row along the side, and it would work a lot better.
    the more nodes you have, the lighter weight they have to be, meaning they become more unstable when you try to increase the rigidity of the beams.
     
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  20. Agent_Y

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    That's not really how you make Jbeam, I would strongly advise reading through the documentation first
     
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