Hello all, it's been a while since I've updated you guys. I haven't made any huge progress on the model, but I noticed that the current v0.1 public release has been darn near undrivable since BeamNG updated the tire physics in 0.21. A bit after the BeamNG's PBR update last year, I did some improvements on the JBeam side both to make it drive better on the current tire physics, and to improve the overall rigidity and stability of the kart frame. The axles are also much stronger and less likely to break now. As a result, it drives a lot better now than it ever has. I haven't really touched it since then, but I figured I shouldn't keep it to myself after all this time. So here it is: Public Alpha Release 2! Now with PBR materials. autobello_fkartc_public_alpha2.zip One good place to test the new physics would be at the Spa Francorchamps port I released a while ago. Did you notice that I made the Karting track near Blanchimont drivable? Well, now you know why. It's not of the highest quality, but it's fun to race on. Remember to delete any remnants of the old version completely or it'll conflict.
Not getting that issue on either of my PCs. I tested it on my laptop with a fresh install with no other mods, and I can't see those objects at all. I can't even tell what those objects are supposed to be in the .DAE model. Try checking BeamNG.UserData\0.24\vehicles and 0.24\temp\vehicles folders for any old dap_kart folders and deleting them. I would also try disabling all other mods just to make sure it isn't a conflict with something else. If that still doesn't work, then I have no idea lol
It's the mesh called "Object002" You need to change the name in both Blender and the jbeam file, then it's fixed. I went with the name "steering_connector" when messing with the files myself.
How do you access the karting track at Blanchimont exactly? There are invisible walls all around the barriers in your Spa map, should I fly in there or is there an actual path to it? Edit: I gave it a try on different small tracks and it's a blast, I can't wait to see where it goes once there are different configurations!
Hey I just updated your Kart a little bit. (added a bumper ring and fixed the brakes). You can find my latest version here: https://github.com/skillor/autobello_kart
This is a great mod, but could use some improvement. First, adjustable gear ratios. second, the motor needs more power at the bottom end (low rpm) as it doesn't go off the line, unlike a real kart, and bogs.
I recently started working on this again. Looking at it now, the original chassis JBeam is really bad, so I'm re-JBeaming the entire chassis from scratch. The new chassis JBeam has 60% less nodes so far, not only making it lighter and more rigid where it needs to be, but also making it a lot easier to tune the chassis flex between the front and rear of the kart. I have yet to test it on my DD wheel but on controller, it's a lot more responsive and easier to powerslide. (Many of the flexbodies and props aren't in place yet)
Testing yesterday's progress on wheel was... not great. Did a lot more tweaking and testing today. Here's a video of me testing today's progress at nachtstiel's Kartland with wheel + VR: I think the results speak for themselves.
Public Alpha Release 3! This release features a total JBeam revamp of the chassis and tires, leading to completely new handling that is more 'edgy' but very rewarding once you figure it out. There are also various new tuning options, including rear ride height, seat position, and gear ratio. It should be capable of sub 60s laps on Kartland Lentola with the default setup. The force feedback has been tested on a 20Nm Direct Drive wheelbase set at 12Nm. Steering judder at high front slip has been minimized with the new chassis so it should be a far nicer experience than the previous version. No further changes to the 3D model have been made at the moment. (Floating objects should be fixed now. Thanks nachtstiel!) Number plates and body kits are planned for a future release. Also, if anyone knows how to get the tachometer and speedometer readouts to work without a transmission, please let me know!
Bodykit on the way! Still need to UV map them but the JBeams for them are pretty much complete. If you guys have any ideas for cool liveries, feel free to post them. ИOON W New high poly steering wheel