hello there, i've got a hell of a problem with assigning a normal map to the terrain block object. doesn't work with old and/or new material system. old system is not showing any normal map, new system results in black shaded textures. is there any good resources for this workflow? texture format is ok since it works well with static terrain objects exported from blender to beamNG. btw. i really like the potential of this game but the editor is messy (crashing randomly, espc. after importing terrains via heightmap) and the material system is behaving weird. at this point it is not fun to use it...and the flickering shadows ingame is are a case for the ophthalmologist. nevertheless would be cool to know how to put a simple normal map to a terrain object imported via heightmap.