BeamNG.drive: Arcade Steering ModThis is an extensive modification of BeamNG.drive's steering input system for controller and keyboard. The mod is hosted on Github where you'll find much more information, a full configuration guide, and the files themselves of course. The purpose of this mod is to overhaul the game's steering input system so that it's more on par with what you would find in most other driving games. The main features are: Dynamic, slip angle-based steering limit Ability to properly countersteer in a slide or drift Forces acting on the steered wheels can feed back into the steering rack Cars naturally countersteer to an extent, simulating the effect of their caster angle Highly customizable config file This mod makes input processing much more aware of the underlying driving physics, making driving more intuitive and making it easier to get a feel for what your car is doing. Here's a quick video highlighting the main differences from the stock input system: Despite the "arcade" name, the steering logic implemented by this mod is actually much closer to real-life driving mechanics than the default input system is. I have plans to make this even more sophisticated in the future by taking tire load into account, but that needs more work. I won't go into further explanations here, but feel free to ask questions below. Have fun!