Is there a specific reason why the default AA setting is to force software AA? $pref::Video::disableHardwareAA = 1; I noticed substantial fps improvement after setting it to 0 and forcing AA through the Geforce panel. So far, no stability issues have manifested themselves...... I hope this setting will have its own UI exposition at some point.
Of course. I should've mentioned that this was noticed after specifying a profile and noticing that the AA part was not functioning despite setting the engine AA to "off" in the UI. Setting the aforementioned to 0 instantly solved that behavior. I guess my question is: is $pref::Video::disableHardwareAA = 1; in game-settings.cs the equivalent of the "AA off" setting of the UI in which case I might have botched my testing sequence(s), or is it separate, thus making the game a software AA only proposition by default?
Forcing AA via GPU drivers can cause problems. We avoid them by doing that. The AA option in-game works fine here. I can turn it off, and on, and change it. If you are forcing it via Drivers, it is probably overriding the game settings.
Thanks, that's what this was about. (oh, and the in-game option always worked fine, as far as turning the engine's AA on or off goes )