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An annoying thing I've noticed.

Discussion in 'General Discussion' started by Again_Dejavu, Mar 29, 2015.

  1. Again_Dejavu

    Again_Dejavu
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    Joined:
    Dec 26, 2013
    Messages:
    717
    I like to load cargo and haul it around, but this game makes it difficult. The most major issue I have is that it's effectively impossible to be precise when placing cars in the editor. Firstly, respawning a car while paused places it differently then respawning while physics is active. Pausing causes the car to lift approximately one foot into the air when you respawn it. This makes it almost impossible to load vehicles in the editor, what you see is not where the vehicle will respawn. A similar issue happens when you rotate a vehicle, the car will move a foot in a random direction from where you placed it once you unpause physics. Am I the only one who's had issues with this stuff?
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    The car resets on the location of the reference node. In all car this reference point is a bit higher then Z = 0 to deal with the ride height. So each time you CTRL R it goes up by those few centimeters. If you roll your car or whatever, the reference node would be offset, hence moving the car in its direction when resetting again.

    A good way to predict that is to spawn the car and done tap J to give it the time to position the car correctly and then move it where you want.
     
  3. Again_Dejavu

    Again_Dejavu
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    Joined:
    Dec 26, 2013
    Messages:
    717
    I guess part of the problem is that the spawn is inconsistent even without moving it. Pressing R with a brand new car will put you in two different places depending on whether the game is paused or not.
     
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