Sure, the start-stop button is great. It made it so you could start your car again after a stall. But there's a flaw with it that I don't like... In any car with a key ignition, there are three settings: off, ignition, and start. What really annoys me about the start-stop button is that you can't press it and only get the ignition on and not the starter motor. What I mean by this is if you wanted to "bump start" your car, you must stall it first. That's the only way the have the ignition on, but the engine off. I would like the idea of having the option of being able to only have the ignition on, and have to hold down the UI app to start it, so just a redesign from a button to a switch. Yes, yes, the game is in early alpha, and this is some minor thing that's bothering one person- me. But it would be really nice to see this feature in the future! Thanks.
Great idea! There should also be that you have to hold down 'v' until the engine has started instead of only pressing it. This would also be a great passage to molten/broken starters.
Well, since the stop start button is already in the game, I think it should be used on cars that would have that feature and on cars that don't have that feature, a regular method (as suggested holding down S to start of something and using V as the ignition) would be for older vehicles. I think that would be a pretty nice aspect to add to the game and it would be pretty simple.
I think this will have to have battery simulation and charging etc. I think the devs would do it properly, although a simple ignition would still be cool
Start button looks like a placeholder for me. It only "move" revs to the point where engine will work or stall. You can't hold it as long as you want. So if you damage engine that still working but you'll need push throttle to keep revs above, so it wont stall, it's impossible to start the engine without push. Also I don't know why devs make impossible to use start button if engine is broken. We can also broke it by trying turn of the engine on high gear. Script will thing engine is broken so we wouldn't be able to start the engine anymore.
Just adding on to your ideas when you switch the ignition on that dashboard lights flash on, also changing the environment temperature so in cold weather you would have to cycle the glow plugs before you start a diesel engine.
Why my memory lies to me that in one of similar topic it was answered that will not happen by dev? Could be I remember wrong of course, but that is what my memory lies to me.
Classic, man, say classics! Proper ignition and starter mechanics would be indeed nice. For semi that would mean also air pressure simulation as starter of big rigs is pneumatic, if you don't have air pressure in tanks, you can't start it without getting compressor out, hooking air line, while temp is barely below freezing and everything gets soaked wet at instant because of wet snow that rains, well that is my real world experience about it at least. Air starters do sound so much cooler than those lame electric starters, so if realistic starting is to come, then that is what needs to be made
Probably not going to happen, too much old stuff relies on the two state system. Also brings a bunch of UI challenges that we definitely can live without
Sorry for bump, but wouldn't the 2 state system still apply? The ignition is the 2-state system. I think what's missing from perfect realism isn't much. The game already has a functioning ignition system labeled as activateStarter(), with a starter function built into it. So you can control the ignition perfectly only that you can't do so without the starter (the initial torque boost + sound effect) So in practice, isolate the starter torque boost and sound effect from the current activateStarter function and move them to a separate function. Rename the remaining 2-state function to activateIgnition. And then find a way to run these two functions in sequence upon pressing a key, also allowing them to be bound separately. A nice implementation of a single key use would be press key for ignition, press and hold for starter (with a very short delay), press again to turn off ignition. The starter could also run for as long as you hold down the button which adds the possibility for some damage here as well if you over-rev the starter by not releasing it in time. Plus, automated starter buttons could be made with LUA and be a more exclusive feature of certain cars. Another thing I noticed is that when you turn off the engine, the car shuts the throttle. It would be nice to be able to turn off the ignition while keeping the throttle open (for reasons)
My car has a Start/stop button. If you want the engine to start, you need to press the brake pedal. If you only want the electrics, just press the button and everything works but the engine stays off. This would be easy to implement in game (V for the electrics and Brake + V for engine start). IRL this is also a safety feature: the car can't be started easily if nobody is on the driver seat. Also the passengers can turn off the engine, but can't turn it back on. After the engine is started, if you press the button again the engine turns off, but electrics remain on. They turn off when you open the driver door or press the button again. I actually always press the button as soon as I enter the car so that the ECU can perform all checks/routines/glowplugs-in-cold-weather and then press again to start the engine. Legacy from the old prechamber NA diesel minivan family had 10+ years ago.