Ok, I asked the BeamNG Subreddit what sort of map they were after. I got a mix of responses, but there was a lot of interest in a mountain map. I've started work on one, shown a few videos, but wanted to have a post here, so I could update on progress as I go, and more importantly get feedback/suggestions on the way (can't promise I'll be able to implement them of course...). All constructive criticisms welcome. The map is based on this area of the Alps: https://firstname.lastname@example.org,10.7965253,60333m/data=!3m1!1e3 It is using Lidar data from an area approximately 50x50km (note, because of the resolution limitations of the heightmap and terrain, I've dropped this down to around 16x16km for now. I might look at a larger effort in the future, but this is more than enough for me. I'm working at 1 terrain 'pixel' to 2m, which is about as big as I can go without it losing detail and interest. A range of terrains/approaches Dirt tracks: Snow/mountains Lakes (and maybe some rivers at some point) Roads (some long as straight, some meandering, and some sharp hairpins, etc.). Woodland. I've tried to keep it fairly light, as I want this to be able to run well for most. I might boost the number of trees later if it is all running well still. Buildings/towns/villages I need to do loads more on this. It just takes time. I've used the Italy buildings for now, although will take some others from the vanilla maps when needed. (I can't do pavements... this is an issue. I'm looking for an easy way to get around it, but really can't be arsed to go down the blender route...) Misc other pics... Let me know what you think. Any ideas/suggestions/etc.?