WIP Alpine Race Resort

Discussion in 'Terrains, Levels, Maps' started by wh0cares, Aug 24, 2025.

  1. wh0cares

    wh0cares
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    Joined:
    Aug 13, 2025
    Messages:
    9


    short preview of the map terrain. i am still struggeling with the torque3d - engine, the world editor, shadow problems...simple things that slow down work considerably and result in an unnecessarily time - consuming workflow.

    the engine's shader issues and constant crashes of the editor are the reason for my justified doubts as to whether I will complete this project. with normal weighted hsading, standard setup of the original beamNG - maps, there are heavy artefacts on shaded surfaces!







    The workflow and documentation provided by BeamNG are inadequate, almost a joke, I am sorry to say. compared to modern engines such as Unity or Unreal, the workflow with the editor and Torque3D is a torment. It's not even possible to add a normal map to an heightmap - imported terrain block. While the map is displayed without any problems on a static Collada object, it is not visible on the terrain block...whatever. in the end instead of being fun creating content for BeamNG.drive sucks a lot more than i was expecting, too much for my personal taste.
     

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