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All decals are now flickering (My own map) 0.5.3

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by CrashHard, Mar 12, 2016.

  1. CrashHard

    CrashHard
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    Hey, after the new update all the decals that are at an angle in my Crash Hard map are flickering. Any help on this would be very nice.


    Update: It happens to the new map i`m making as well.
    --- Post updated ---
    Hey devs have you done anything to how the game handles the decals, the part of roads that are at an angle also flicker I see.
     
    #1 CrashHard, Mar 13, 2016
    Last edited: Mar 12, 2016
  2. Nadeox1

    Nadeox1
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    BeamNG Team

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    Have you tried to increase the z-bias value of the decal?
    Levelinfo -> visibility -> decalBias
     
    • Like Like x 1
  3. CrashHard

    CrashHard
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    Thank you so much for that tip :D It got much better, but any good settings for getting no flickering, what settings do you guys use? And again thank you.
     
  4. Aboroath

    Aboroath
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    I had this problem recently and adjusted the main bias under level info. I had flickering decals AND skidmarks so
    I was messing around with the individual decal road bias as well. There definitely appears to be a small sweet
    spot to get both working without flicker but I may be over thinking it as usual.
     
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  5. CrashHard

    CrashHard
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    Yes have done a lot of testing my self, and it only happens where the terrain slops up or down, and it started this Friday. but the main bias setting under level info did help some :)
     
  6. Aboroath

    Aboroath
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    Those are my exact same symptoms too. Had to set the levelinfo bias higher than the road biases and then a very thin margin to work with at that. Still have
    issues with skidmarks flickering somewhat but mainly on inclines. In addition to all that I am having problems getting overlapping decal roads to behave
    with out flickering.

    I had no issues with this until 0.5 or so.
     
  7. CrashHard

    CrashHard
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    We have to hope it will be fixed at some point :)
     
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