Released Alivieska (MSC Map port) - Remake

Discussion in 'Terrains, Levels, Maps' started by Dayz Me Rollin', Jul 14, 2024.

  1. Dayz Me Rollin'

    Dayz Me Rollin'
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    Hello! So basically long story short, the old port job i did of this a few years ago was pretty poor, so that thread's gone now. glory to new thread n all that

    I don't really have enough free time or energy to dump into this anymore but it's far and away more complete than before

    arbitrary completion scale(tm)
    not started or anything at all
    groundwork laid out but nothing started / its in the scene but no worky
    working? but not final / im not 100% happy with setup or w/e
    most of the way done but not actually done im sure you won't notice anyways lol
    complete enough don't care


    background nature sfx

    drag racing script - (thank you @Kimmykix !!)
    lod meshes (some sheds and the grain elevator, ran out of time cba)

    suvi sprint rally - airfield autocross style track - dirt circuit
    buildings
    dynamic opening gates (lol can't refresh "static" collision data in realtime)
    minor road signage
    material setup
    random mesh collider fixes

    traffic nav waypoints
    parked car locations

    basically its tolerable now and fun
    oh right there's some issues i again don't have time to work out

    • treewall textures prone to weird alpha texture stuff
    • have not tested how the very last minute asphalt material changes look on lower settings (oops)
    • some materials are not the correct brightness or other setup as these were not exported directly with the previously mentioned tool, and are instead hand created
    • the dirt roads are pretty narrow so traffic might get confused
    • railroad and various fence colliders may grab or eat the car as they are not setup 100%
    • have not tested performance on weak hardware but it ran at twice the fps of vanilla complex maps on my machine so is probably ok??
    • drag race triggers are poorly setup and very fiddly
    • more i forgot in the 3 months i havent touched this

    credits;
    Amistech Games - the actual map and being cool with my port work
    tester guys, you know who you are :cool:
    @Car_Killer - answering my dumb mapping questions
    @Buksikutya77 - helping with AI nav stuff again
    @Kimmykix Drag racing script
    me - this and making the tools that helped align meshes & ai navmesh exported from MSC properly

    so i didn't have to waste 20 years of my life manually placing waypoints for traffic cars to function1!!1!

    0.png 1.png 2.png 3.png 4.png 5.png 6.png 7.png

    -WCUSA skybox and water ported over
    -compressed some of the bigger textures to cut 40mb off the filesize for my garbage internet to upload this faster
     

    Attached Files:

    #1 Dayz Me Rollin', Jul 14, 2024
    Last edited: Dec 28, 2024
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  2. NameLezZ.

    NameLezZ.
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    Thank you so much for this port!
     
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  3. arnstein

    arnstein
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    upload_2024-7-14_13-36-47.png
     
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  4. Nacho Problem

    Nacho Problem
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    well done!!! <3
    :uagh:
     
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  5. Jakux

    Jakux
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    Supra.dll mod when
     
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  6. xdJEREMYS

    xdJEREMYS
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    very nice
     
  7. ArsPro

    ArsPro
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    will this conflict with old version of the mod?
     
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  8. Dayz Me Rollin'

    Dayz Me Rollin'
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    yes, remove it and clear your cache
     
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  9. tt_bmw_kid

    tt_bmw_kid
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    how do i view my drag strip time?
     
  10. DevTuned

    DevTuned
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    @Dayz Me Rollin' after using your original Alivieska port for more hours than I can count, I just gotta ask... what was the logic behind closing up the entrance(s) to Fleetari's shop and turning it into another non-enterable exterior building? for how much it takes away from the map, I really can't think of a reason why it'd suddenly be blocked off (aside from being slightly tire-grabby with certain garage assets within the building, of course)
     
  11. Dayz Me Rollin'

    Dayz Me Rollin'
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    its awkward / semi impossible to use "on foot" and uses a fairly large unique interior texture
    so basically performance and not wanting something too janky to play
     
  12. Dedo_do_lula22

    Dedo_do_lula22
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    Do you intend to do the snow version, or will just have only the normal version?
     
  13. Jakux

    Jakux
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    That would require re-texturing the whole map, although there's a mod in MSC that changes those textures but I doubt on going through the effort just for that
     
  14. idk_2401

    idk_2401
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    Hi, can you change the highway speed limit? it's too low (and please provide a temporary solution)
     
  15. DieselMerc

    DieselMerc
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  16. Mikah 01

    Mikah 01
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    It's a port , not a newly-built Map , and it's Finland not the US.
    --- Post updated ---
    Is that a Simca 1000 coupe in your pfp
     
  17. idk_2401

    idk_2401
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  18. Mikah 01

    Mikah 01
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  19. Hachiware

    Hachiware
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    no wasp on the highway? :)
     
  20. jimmyking

    jimmyking
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    very nice
     
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