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Discussion in 'Microblogs' started by tdev, May 24, 2018.
very experimental still
I could watch this for hours
So what exactly are we looking at here? Is it an update to the "random" AI, or something completely new and separate?
you can see the vehicles queuing at the junctions
literally one of the most satisfying things I've ever watched
Not so much random braking at intersections either, top and bottom roads seem to have some kind of right of way, while leftmost road has slowdown at intersection, are there sort of traffic laws implemented?
Very nice, few crashes, but even at those I see much better behavior, no more reversing and ramming repeatedly.
It must be satisfactory to see AI starting to behave
Am I the only one that tried to spot the new car? Even though it was not in the video.
Driving behavior reminds me of the aholes in my neck of the woods, and I 'd say that is perfect!
Thanks for sharing!
Not that this has anything to do with anything, but I just love how the Pigeon literally just stops in the middle of the road waiting for someone to let it through... made me laugh.
looks good! You now basically make traffic on a small map with a good pc!
The only think I can think of to say is thank you, thank you, thank you! BeamNG has needed a proper AI like this for a while, and I am very excited! You guys are doing amazing things with this game.
The AI Took drivers ed and actually passed
I sense that some kind of bind culling might be on the cards soon.
Just Wow, I love this, thank you, and thanks for the heads up with this video
Super impressive! Great job, am looking forward to this!
Wow I'm so excited
Wait, are the intersections controlled via LUA triggers, or am I overthinking this?
even the pigeon, wow.