Hi. I observed that AI traffic spawns with 0 initial velocity and this causes existing traffic flow to be distrupted constantly. I have a simple idea before spawning a vehicle: 1- Draw two lines straight from back of the car and front of the car. If either line doesnt intersect any road limits, spawn the car at max speed for that road. 2- If a line intersect a road limit but angle difference isnt much (light curve) spawn slower 3- If a line intersects a road limit and angle difference is high (tight curve) spawn even slower. Could take into account where in the line the intersection occurs: earlier intersection, slower speed. If you could also make AI traffic not hard brake and hard accelerate regularly that would be nice.