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Aerodynamics

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Kamil_, Jul 1, 2013.

  1. Kamil_

    Kamil_
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    Mar 17, 2013
    Messages:
    691
    Do the cars have any sort of aerodynamics?
    Meaning, air drag and forces from things such as spoilers?

    I think if you don't have this (I know it would be hard to do it for the whole car), maybe we can have a aerodynamic plane(plate) "widget" type of thing, to attach on the cars/beams/nodes with a efficiency rating(area type thing). That way we can have atleast "hacky" aerodynamics. I was wondering this when you were speeding in the livestream, it would make the cars handle better. And we could even have cars driving upside down :D
     
  2. eletricmano

    eletricmano
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    Hmm, very good idea. Do we have that, devs?
     
  3. Davidbc

    Davidbc
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    I think they said not long ago that this is already implemented and works reallistically based on the car's shape.

    Edit: Ye here it is:

    http://www.beamng.com/threads/308-Dynamic-Wind-Resistance?highlight=resistance

     
    #3 Davidbc, Jul 1, 2013
    Last edited: Jul 1, 2013
  4. Kamil_

    Kamil_
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  5. Flappyzor

    Flappyzor
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    Jan 14, 2013
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    /\
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    What they said.
     
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