Adjustable steering smoothness for analog-stick controllers

Discussion in 'Ideas and Suggestions' started by Nakano, Jun 5, 2013.

  1. Nakano

    Nakano
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    Hi, I was wondering if there will be an option to adjust the input smoothness for the steering axis such as the one that Live For Speed has, so that people like me who use X360 controllers for racing games would be able to get a more immersive gameplay. I'm concerned about the ability to set a certain amount of smoothness because I get an uncomfortable feeling when using this controller on a game with no smoothing such as RoR, and aswell on a game with an excessive amount of smoothing such as Forza 4. I know the input smoothing is a planned feature, as it was said on one of the videos' description, but nothing was said wether it would be a predefined and hardcoded setting or a customizable one.
     
  2. Kamil_

    Kamil_
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    I'm pretty sure there would be some smoothing setting, even if it's in the config files.
     
  3. Binkey

    Binkey
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    Sorry to re-bump this, but I have a ps3 controller and motionjoy, will that work for BeamNG?
     
  4. Davidbc

    Davidbc
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    I have that too, 100% sure it'll work. With motioninjoy the pc thinks it's an xbox 360 controller, and one dev said he plays with an xbox 360 controller (I think it was gabester)
     
  5. Kamil_

    Kamil_
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    tdev said in the livestream thread that any controller that works in windows will work in BeamNG
     
  6. Binkey

    Binkey
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    Sweet, thanks guys! :D
     
  7. D01byD1g1tal

    D01byD1g1tal
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    I have this problem with my 360 controller too. With the dynamic steering on the car is not responsive enough, but with it turned off the steering is much to violent (especially when applying opposite lock quickly). On certain cars, it even snaps the steering when applying quick opposite lock.
     
  8. gabester

    gabester
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    It will be adjustable in the upcoming patch :)
     
  9. OMGWTFBBQ2

    OMGWTFBBQ2
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    Awesome. This will be useful!
     
  10. KennyWah

    KennyWah
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    You bumped a two year old thread..

    7b29fbe120.png
     
  11. raiderfan

    raiderfan
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    And I have not received this update as far as i know.
     
  12. gabester

    gabester
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    BeamNG Team

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    We are in the middle of recoding the input system to be stable so it can support planes and the like, in addition to working with force feedback. When that work is done, we can re-implement a dynamic steering system.
     
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