Hello everyone, I'm new on here so sorry if this is in the wrong place. I have seen a steam train that uses the wheel speed as a reference to make steam sounds, I have a body in automation that looks like it is a steam car. I was just wondering: 1: How to edit the files so there is no stall point. (not really the end of the world if there is no solution) 2: How to modify the automation files to allow for a steam sounds that uses wheel speed as a reference. Obviously I would have to get rid of the standard engine sounds as well. I did try using the files from the steam train and I had no luck. Thanks in advance for any help.
I may be mistaken, but you would need to create your own code to interact with the speed reading & the sound trigger event, as I don't think such a thing is achievable through jbeam itself
Just a guess but you could take a look how the Old Cannon is set up. It has no engine (?) but it has wheel sounds that seem to depend on speed. I might be wrong though, I don't use that one a lot.