Adding steam sounds to cars

Discussion in 'Content Creation' started by Dick Horus, Nov 24, 2020.

  1. Dick Horus

    Dick Horus
    Expand Collapse

    Joined:
    Oct 18, 2020
    Messages:
    1
    Hello everyone,
    I'm new on here so sorry if this is in the wrong place.

    I have seen a steam train that uses the wheel speed as a reference to make steam sounds, I have a body in automation that looks like it is a steam car. I was just wondering:

    1: How to edit the files so there is no stall point. (not really the end of the world if there is no solution)
    2: How to modify the automation files to allow for a steam sounds that uses wheel speed as a reference.

    Obviously I would have to get rid of the standard engine sounds as well.

    I did try using the files from the steam train and I had no luck.

    Thanks in advance for any help.
     
  2. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,345
    I may be mistaken, but you would need to create your own code to interact with the speed reading & the sound trigger event, as I don't think such a thing is achievable through jbeam itself
     
  3. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,061
    Just a guess but you could take a look how the Old Cannon is set up. It has no engine (?) but it has wheel sounds that seem to depend on speed. I might be wrong though, I don't use that one a lot.
     
  4. Szymon2007

    Szymon2007
    Expand Collapse

    Joined:
    Nov 30, 2017
    Messages:
    745
    when you use it i believe it says the engine is electric
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice