Hi everyone, I'm following beamNG basically from its begining... Lots of hours having fun on vanilla maps, on mods, but now I wanna try to make my own... I've some basics with World Machine, 3Dsmax, Photoshop, Texturing/Mapping, but I'm on front of a little problem... So, I've made a heightmap with WM, 4096x4096 PNG 16bits, no problem to import, edit, or texturing, I just wonder how I can easelly "carve" my road on the terrain mesh befor opening it in BeamNG Editor. Can't find any good tuto about making nice and smooth roads following the terrain. Are you using external programs to premodel roads shapes or are you using terrains tools in BeamNG Editor? Thanks for your support, sorry for some english mistakes, I'm a french guy ;-)
There's a tutorial in the same section you posted this in. http://www.beamng.com/threads/tutorial-adding-heightmap-roads-using-blender.16356/
IMO, you should just be able to carve out roads easily in-game using the terrain editor tools. With those, you are able to do various things with the roads to make them smoother, or whatever you want to do. That's what I did with my noob map. But I did hear you could cut out roads in blender somehow, and that's what the developers do (I think), so you might be able to learn how to that if you are up to it. I don't really know how the outcome would be different. So, IMO, just do whatever you want, in-game is easier, in Blender is probably more 'professional looking' or something. Hope this helps
Tanks for your replies ! To be honest I havn't watch the tuto because it say blender in the title ! I'm not bad with 3Dsmax but totally lost in Blender, maybe I'll follow the tuto and try to match it with what I know in 3Dsmax ! And thanks you guys !
Well, that could be a solution too ! I've see World Machine can do that ! Do you have any tuto maybe ? Edit : I tried to follow the Blender Tuto, but i think it's not detailed enought ! I'm ok with drawing my road mesh rougthly following the map, but I don't know how to export a curent heighmap of the roads for merging next step with photoshop !
Unfortunately I do not have a tutorial and I'd probably make a mess of one anyway. If you have questions regarding World Machine roads give me a shout.
Back to my original topic ! Thank you very much Aboroath for your help !!! I've managed to make nice map, starting making some assets... Already create my map, build some trees and stuff ! I just have another question ! Can someone explain me how to use Meshroad. I can draw them, texture them (kind of cause the sides are transparent), i can drive on them, but the shadows doesnt drop on the road, but on the terrain mesh underneath... And at some distance i can see thru the mesh road... Thanks
You are welcome. Mesh roads are foggy for me and the texturing on them for various applications confounds me. This is all highly speculative but whatever material you are using for the mesh road texture may need to have some of it's properties adjusted (cast shadows, alpha threshold, fade distance). I could certainly learn a thing or two in this department as well.
If you try that tutorial feel free to ask some questions, I can try to help you out and improve the tutorial
Hello everyone. For editing road on existing heightmap i use Crysis 1 Sandbox editor. You can adjust width and angle, it align height map preety good. You may download Cryengine sdk and try it. I hope it will help
Hello... Thanks everyone... So I've managed to draw my roads. I've started with World Machine, tracing main roads. Then I import my heightmap in Unity, using EasyRoad to draw intersection and secondary roads. Then I import my map in BeamNG, finish some bits not good, and the use the smooth terrain option to give à nice finish. I'm pretty proud of my roads. Somes have smooth banking, all the surfaces for concrete roads are smooth and some of my offroad path start to look great... I've build some assets, collisions works fine. Its seems to go well. I'm using a resolution terrain of 0.5m per pixel so I can give nice details. Maybe im gonna make a new thread and update my wip... Thanks guys.