Adaptive or Selectable Threading

Discussion in 'Ideas and Suggestions' started by Cyb3rst0rm, Aug 13, 2015.

  1. Cyb3rst0rm

    Cyb3rst0rm
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    Joined:
    Aug 12, 2015
    Messages:
    54
    Ive recently been informed that the reason i lag is because the game only runs 1 vehicle per core (which causes severe lag on legacy and near end of life CPUs) so ive been thinking? why not code the game engine to use all 4 cores when 1 car is active, 2 cores per car when 2 active etc, this would much improve the performance of CPUs with low single core performance (Core2 CPUs, most AMD CPUs). I know this wouldnt be top priority but putting it on the development map. OR you could have an option (in the menus) to limit the game to 1 car at a time and use all available cores for that vehicle to improve low end performance.
     
  2. SuperNoob05

    SuperNoob05
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    Joined:
    Jan 4, 2015
    Messages:
    1,289
    This is already planned.
     
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